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@@ -2,42 +2,31 @@
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import os
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import sys
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-env = SConscript("godot-cpp/SConstruct")
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+# You can find documentation for SCons and SConstruct files at:
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+# https://scons.org/documentation.html
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-# For reference:
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-# - CCFLAGS are compilation flags shared between C and C++
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-# - CFLAGS are for C-specific compilation flags
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-# - CXXFLAGS are for C++-specific compilation flags
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-# - CPPFLAGS are for pre-processor flags
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-# - CPPDEFINES are for pre-processor defines
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-# - LINKFLAGS are for linking flags
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+# This lets SCons know that we're using godot-cpp, from the godot-cpp folder.
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+env = SConscript("godot-cpp/SConstruct")
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-# tweak this if you want to use different folders, or more folders, to store your source code in.
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+# Configures the 'src' directory as a source for header files.
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env.Append(CPPPATH=["src/"])
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+
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+# Collects all .cpp files in the 'src' folder as compile targets.
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sources = Glob("src/*.cpp")
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-if env["platform"] == "macos":
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- library = env.SharedLibrary(
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- "demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
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- env["platform"], env["target"], env["platform"], env["target"]
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- ),
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- source=sources,
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- )
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-elif env["platform"] == "ios":
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- if env["ios_simulator"]:
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- library = env.StaticLibrary(
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- "demo/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
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- source=sources,
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- )
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- else:
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- library = env.StaticLibrary(
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- "demo/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
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- source=sources,
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- )
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-else:
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- library = env.SharedLibrary(
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- "demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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- source=sources,
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- )
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+# The filename for the dynamic library for this GDExtension.
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+# $SHLIBPREFIX is a platform specific prefix for the dynamic library ('lib' on Unix, '' on Windows).
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+# $SHLIBSUFFIX is the platform specific suffix for the dynamic library (for example '.dll' on Windows).
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+# env["suffix"] includes the build's feature tags (e.g. '.windows.template_debug.x86_64')
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+# (see https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html).
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+# The final path should match a path in the '.gdextension' file.
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+lib_filename = "{}gdexample{}{}".format(env.subst('$SHLIBPREFIX'), env["suffix"], env.subst('$SHLIBSUFFIX'))
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+
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+# Creates a SCons target for the path with our sources.
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+library = env.SharedLibrary(
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+ "demo/bin/{}".format(lib_filename),
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+ source=sources,
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+)
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+# Selects the shared library as the default target.
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Default(library)
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