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Add link and intro to Godot design philosophy page, update toc

Nathan 7 years ago
parent
commit
c4addc5937

+ 5 - 1
getting_started/step_by_step/godot_design_philosophy.rst

@@ -1,6 +1,8 @@
 Godot’s design philosophy
 Godot’s design philosophy
 =========================
 =========================
 
 
+*Now you've gotten your hands wet, let's talk about Godot's design.*
+
 **Every game engine is different and fits different needs**. They do not
 **Every game engine is different and fits different needs**. They do not
 only offer a wide range of features: each engine’s design is unique. This
 only offer a wide range of features: each engine’s design is unique. This
 leads to different workflows and different ways to reason about your
 leads to different workflows and different ways to reason about your
@@ -12,6 +14,8 @@ an engine comparison. To know whether any engine can be a good fit for
 your project or not, you need to both try it out for yourself and
 your project or not, you need to both try it out for yourself and
 understand its design and limitations.
 understand its design and limitations.
 
 
+Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_ if you're looking for an overview of the engine's features.
+
 Object-oriented design and composition
 Object-oriented design and composition
 --------------------------------------
 --------------------------------------
 
 
@@ -92,7 +96,7 @@ Note that if this is true for 2d at the time of writing, the 3d
 workspace still doesn’t feature as many tools. You’ll need external
 workspace still doesn’t feature as many tools. You’ll need external
 programs or add-ons to edit terrains, animate complex characters, etc.
 programs or add-ons to edit terrains, animate complex characters, etc.
 Godot provides a complete API to extend the editor’s functionality using
 Godot provides a complete API to extend the editor’s functionality using
-game code. See `The Godot editor is a Godot game <#>`__ below.
+game code. See `The Godot editor is a Godot game`_ below.
 
 
 |image4|
 |image4|
 
 

+ 2 - 1
getting_started/step_by_step/index.rst

@@ -5,13 +5,14 @@ Step by step
    :maxdepth: 1
    :maxdepth: 1
    :name: toc-learn-step_by_step
    :name: toc-learn-step_by_step
 
 
+   intro_to_the_editor_interface
    scenes_and_nodes
    scenes_and_nodes
    instancing
    instancing
    instancing_continued
    instancing_continued
    scripting
    scripting
    scripting_continued
    scripting_continued
-   intro_to_the_editor_interface
    your_first_game
    your_first_game
+   godot_design_philosophy
    ui_introduction_to_the_ui_system
    ui_introduction_to_the_ui_system
    ui_main_menu
    ui_main_menu
    ui_game_user_interface
    ui_game_user_interface