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@@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
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multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
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multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
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