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Merge pull request #3464 from Calinou/importing-images-bmp-limitations

Document BMP loading limitations in Importing images
Max Hilbrunner 5 years ago
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      getting_started/workflow/assets/importing_images.rst

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getting_started/workflow/assets/importing_images.rst

@@ -36,6 +36,7 @@ Supported image formats
 Godot can import the following image formats:
 Godot can import the following image formats:
 
 
 - BMP (``.bmp``)
 - BMP (``.bmp``)
+  - No support for 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
 - DirectDraw Surface (``.dds``)
 - DirectDraw Surface (``.dds``)
   - If mipmaps are present in the texture, they will be loaded directly.
   - If mipmaps are present in the texture, they will be loaded directly.
   This can be used to achieve effects using custom mipmaps.
   This can be used to achieve effects using custom mipmaps.