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Compiling with Mono: Update path to generated C# solutions

Rémi Verschelde 3 years ago
parent
commit
c5a84c7e91
1 changed files with 3 additions and 2 deletions
  1. 3 2
      development/compiling/compiling_with_mono.rst

+ 3 - 2
development/compiling/compiling_with_mono.rst

@@ -68,8 +68,9 @@ This path must be ``modules/mono/glue`` in the Godot directory::
 
 
     <godot_binary> --generate-mono-glue modules/mono/glue
     <godot_binary> --generate-mono-glue modules/mono/glue
 
 
-This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``
-and the C# solution for the Godot API at ``modules/mono/glue/Managed/Generated``.
+This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``,
+the C# solution for the Godot API at ``modules/mono/glue/GodotSharp/GodotSharp/Generated``,
+and the C# solution for the editor tools at ``modules/mono/glue/GodotSharp/GodotSharpEditor/Generated``.
 Once these files are generated, you can build Godot for all the desired targets
 Once these files are generated, you can build Godot for all the desired targets
 without having to repeat this process.
 without having to repeat this process.