|
@@ -748,6 +748,7 @@ used, and how the editor should allow users to modify it.
|
|
|
uniform vec4 color : source_color;
|
|
|
uniform float amount : hint_range(0, 1);
|
|
|
uniform vec4 other_color : source_color = vec4(1.0);
|
|
|
+ uniform sampler2D image : source_color;
|
|
|
|
|
|
It's important to understand that textures that are supplied as color require
|
|
|
hints for proper sRGB->linear conversion (i.e. ``source_color``), as Godot's 3D
|