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Update images on Kdevelop page

skyace65 1 day ago
parent
commit
c5fb62d5fe

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contributing/development/configuring_an_ide/img/kdevelop_addincludes.png


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contributing/development/configuring_an_ide/img/kdevelop_addincludes.webp


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contributing/development/configuring_an_ide/img/kdevelop_buildconfig.png


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contributing/development/configuring_an_ide/img/kdevelop_buildconfig.webp


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contributing/development/configuring_an_ide/img/kdevelop_configlaunches.png


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contributing/development/configuring_an_ide/img/kdevelop_configlaunches.webp


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contributing/development/configuring_an_ide/img/kdevelop_configlaunches2.png


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contributing/development/configuring_an_ide/img/kdevelop_configlaunches2.webp


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contributing/development/configuring_an_ide/img/kdevelop_custombuild.png


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contributing/development/configuring_an_ide/img/kdevelop_custombuild.webp


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contributing/development/configuring_an_ide/img/kdevelop_newproject.png


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contributing/development/configuring_an_ide/img/kdevelop_newproject.webp


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contributing/development/configuring_an_ide/img/kdevelop_openconfig.png


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contributing/development/configuring_an_ide/img/kdevelop_openconfig.webp


+ 7 - 7
contributing/development/configuring_an_ide/kdevelop.rst

@@ -10,7 +10,7 @@ Importing the project
 
 
 - From the KDevelop's main screen select **Open Project**.
 - From the KDevelop's main screen select **Open Project**.
 
 
-.. figure:: img/kdevelop_newproject.png
+.. figure:: img/kdevelop_newproject.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
@@ -19,14 +19,14 @@ Importing the project
 - Navigate to the Godot root folder and select it.
 - Navigate to the Godot root folder and select it.
 - On the next screen, choose **Custom Build System** for the **Project Manager**.
 - On the next screen, choose **Custom Build System** for the **Project Manager**.
 
 
-.. figure:: img/kdevelop_custombuild.png
+.. figure:: img/kdevelop_custombuild.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
 - After the project has been imported, open the project configuration by right-clicking
 - After the project has been imported, open the project configuration by right-clicking
   on it in the **Projects** panel and selecting **Open Configuration..** option.
   on it in the **Projects** panel and selecting **Open Configuration..** option.
 
 
-.. figure:: img/kdevelop_openconfig.png
+.. figure:: img/kdevelop_openconfig.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
@@ -42,7 +42,7 @@ Importing the project
      platform/<your_platform>/  // Replace <your_platform> with a folder
      platform/<your_platform>/  // Replace <your_platform> with a folder
                                    corresponding to your current platform
                                    corresponding to your current platform
 
 
-.. figure:: img/kdevelop_addincludes.png
+.. figure:: img/kdevelop_addincludes.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
@@ -59,7 +59,7 @@ Importing the project
   | Arguments       | See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. |
   | Arguments       | See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. |
   +-----------------+------------------------------------------------------------------------------+
   +-----------------+------------------------------------------------------------------------------+
 
 
-.. figure:: img/kdevelop_buildconfig.png
+.. figure:: img/kdevelop_buildconfig.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
@@ -70,7 +70,7 @@ Debugging the project
 
 
 - Select **Run > Configure Launches...** from the top menu.
 - Select **Run > Configure Launches...** from the top menu.
 
 
-.. figure:: img/kdevelop_configlaunches.png
+.. figure:: img/kdevelop_configlaunches.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center
 
 
@@ -80,7 +80,7 @@ Debugging the project
   e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
   e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
   ``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
   ``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
 
 
-.. figure:: img/kdevelop_configlaunches2.png
+.. figure:: img/kdevelop_configlaunches2.webp
    :figclass: figure-w480
    :figclass: figure-w480
    :align: center
    :align: center