Browse Source

Merge pull request #919 from skyace65/GDScript_history_update

Update GDScript history section
Nathan Lovato 7 years ago
parent
commit
c65485e391
1 changed files with 0 additions and 4 deletions
  1. 0 4
      learning/scripting/gdscript/gdscript_basics.rst

+ 0 - 4
learning/scripting/gdscript/gdscript_basics.rst

@@ -16,10 +16,6 @@ flexibility for content creation and integration.
 History
 History
 ~~~~~~~
 ~~~~~~~
 
 
-Initially, Godot was designed to support multiple scripting languages
-(this ability still exists today). However, only GDScript is in use
-right now. There is a little history behind this.
-
 In the early days, the engine used the `Lua <http://www.lua.org>`__
 In the early days, the engine used the `Lua <http://www.lua.org>`__
 scripting language. Lua is fast, but creating bindings to an object
 scripting language. Lua is fast, but creating bindings to an object
 oriented system (by using fallbacks) was complex and slow and took an
 oriented system (by using fallbacks) was complex and slow and took an