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@@ -165,10 +165,6 @@ Use the three-dot menu for this:
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- Make Bone2D Node(s) from Node(s): Converts selected node(s) into Bone2D.
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- Make Bone2D Node(s) from Node(s): Converts selected node(s) into Bone2D.
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.. seealso:: To learn more about Skeletons, see :ref:`doc_cutout_animation`.
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.. seealso:: To learn more about Skeletons, see :ref:`doc_cutout_animation`.
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-
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-- **Project Camera Override**: Temporarily replaces the active camera in the level
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- (e.g., the camera following the player) with the camera in the editor's viewport, allowing
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- you to move freely and inspect the level's different parts, while the game is running.
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- **View** menu: Provides options to control the viewport view. Since its options
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- **View** menu: Provides options to control the viewport view. Since its options
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depend heavily on the viewport, it is covered in the :ref:`doc_introduction_to_2d_the_viewport`
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depend heavily on the viewport, it is covered in the :ref:`doc_introduction_to_2d_the_viewport`
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@@ -307,10 +303,8 @@ for everything GUI. For 3D, Godot uses the :ref:`Node3D <class_Node3D>` node.
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3D in 2D
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3D in 2D
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--------
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--------
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-It is possible to display 3D scenes in 2D screen. This is achieved by adding a
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-:ref:`SubViewport <class_SubViewport>` as a child.
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-Then, you can drag a 3D scene as a child of the SubViewport:
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+It is possible to display 3D scenes in 2D screen, You can see this in the demo `3D in 2D Viewport <https://godotengine.org/asset-library/asset/2804>`__.
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.. image:: img/3d_in_2d_demo_editor.webp
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.. image:: img/3d_in_2d_demo_editor.webp
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-.. seealso:: You can check the demo on: `3D in 2D Viewport demo <https://godotengine.org/asset-library/asset/2804>`__.
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+
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