Move animation thousands of objects from 3D to Performance
@@ -27,7 +27,7 @@ Since instances may have any behavior, the AABB used for visibility must be prov
Tutorials
---------
-- :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish`
+- :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
- :doc:`../tutorials/performance/using_multimesh`
@@ -23,7 +23,7 @@ This is useful to optimize the rendering of a high amount of instances of a give
- :doc:`../tutorials/3d/using_multi_mesh_instance`
@@ -23,7 +23,7 @@ Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_Par
-- :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
+- :doc:`../tutorials/performance/vertex_animation/controlling_thousands_of_fish`
Properties
----------
@@ -18,4 +18,3 @@
using_gridmaps
using_multi_mesh_instance
csg_tools
- vertex_animation/index
@@ -74,6 +74,7 @@ GPU
:name: toc-learn-features-3d-optimization
optimizing_3d_performance
+ vertex_animation/index
Threads