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Mention the lack of debugger support in Running code in the editor

Hugo Locurcio 3 months ago
parent
commit
c737b30d5d

+ 5 - 0
tutorials/plugins/running_code_in_the_editor.rst

@@ -120,6 +120,11 @@ Modifications in the editor are permanent. For example, in the next
 section when we remove the script, the node will keep its rotation. Be careful
 section when we remove the script, the node will keep its rotation. Be careful
 to avoid making unwanted modifications.
 to avoid making unwanted modifications.
 
 
+Using the debugger and breakpoints on tool scripts is not currently supported.
+Breakpoints placed in the script editor or using the ``breakpoint`` keyword are
+ignored. You can use print statements to display the contents of variables
+instead.
+
 Try ``@tool`` out
 Try ``@tool`` out
 -----------------
 -----------------
 
 

+ 7 - 0
tutorials/scripting/debug/debugger_panel.rst

@@ -48,6 +48,13 @@ You can use the buttons in the top-right corner to:
 - **Break**. This button pauses the game's execution.
 - **Break**. This button pauses the game's execution.
 - **Continue**. This button resumes the game after a breakpoint or pause.
 - **Continue**. This button resumes the game after a breakpoint or pause.
 
 
+.. note::
+
+    Using the debugger and breakpoints on :ref:`tool scripts <doc_running_code_in_the_editor>`
+    is not currently supported. Breakpoints placed in the script editor or using
+    the ``breakpoint`` keyword are ignored. You can use print statements to
+    display the contents of variables instead.
+
 Errors
 Errors
 ------
 ------