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@@ -195,7 +195,7 @@ For example, you could break down a shooter game like so:
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You can come up with a diagram like this for almost any type of game. Each
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rectangle represents an entity that's visible in the game from the player's
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-perspective. The arrows point towards the insantiator of each scene.
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+perspective. The arrows point towards the instantiator of each scene.
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Once you have a diagram, we recommend creating a scene for each element listed
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in it to develop your game. You'll use instancing, either by code or directly in
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