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Recommend dotnet --info, clarify Nuget caching

RedworkDE 2 ani în urmă
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c7a776bbc7

+ 7 - 9
contributing/development/compiling/compiling_with_dotnet.rst

@@ -8,11 +8,9 @@ Compiling with .NET
 Requirements
 Requirements
 ------------
 ------------
 
 
-- `.NET SDK 6.0 <https://dotnet.microsoft.com/download>`_ or greater
-  (generally 64 bit)
+- `.NET SDK 6.0+ <https://dotnet.microsoft.com/download>`_
 
 
-You can use ``dotnet --list-sdks`` to check if you have a compatible .NET SDK
-installed.
+  You can use ``dotnet --info`` to check which .NET SDK versions are installed.
 
 
 Enable the .NET module
 Enable the .NET module
 ----------------------
 ----------------------
@@ -71,11 +69,11 @@ the ``build_assemblies.py`` script::
 If everything went well, the ``GodotSharp`` directory, containing the managed
 If everything went well, the ``GodotSharp`` directory, containing the managed
 libraries, should have been created in the in the ``bin`` directory.
 libraries, should have been created in the in the ``bin`` directory.
 
 
-.. note:: Due to NuGet package caching, rebuilding the managed libraries does
-          not reliably update all projects using them. To solve this issue
-          either use ``GODOT_VERSION_STATUS`` to give every build a unique
-          version or delete ``GodotNuGetFallbackFolder`` to clear the package
-          cache.
+.. note:: By default, all development builds share a version number, which can
+          cause some issues with caching of the NuGet packages. To solve this
+          issue either use ``GODOT_VERSION_STATUS`` to give every build a unique
+          version or delete ``GodotNuGetFallbackFolder`` after every build to
+          clear the package cache.
 
 
 Unlike "classical" Godot builds, when building with the Mono module enabled
 Unlike "classical" Godot builds, when building with the Mono module enabled
 (and depending on the target platform), a data directory may be created both
 (and depending on the target platform), a data directory may be created both