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Merge pull request #10421 from tetrapod00/global_position_set

Mention exception to setting values before adding to tree
Max Hilbrunner 9 月之前
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c7baa13f48
共有 1 個文件被更改,包括 4 次插入2 次删除
  1. 4 2
      tutorials/best_practices/logic_preferences.rst

+ 4 - 2
tutorials/best_practices/logic_preferences.rst

@@ -19,8 +19,10 @@ corresponding values, and that code can be slow! For most cases, this code
 has no impact on your game's performance, but in heavy use cases such as
 procedural generation, it can bring your game to a crawl.
 
-For these reasons, it is always a best practice to set the initial values
-of a node before adding it to the scene tree.
+For these reasons, it is usually best practice to set the initial values
+of a node before adding it to the scene tree. There are some exceptions where
+values *can't* be set before being added to the scene tree, like setting global
+position.
 
 Loading vs. preloading
 ----------------------