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@@ -20,19 +20,18 @@ Scene setup
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~~~~~~~~~~~
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For the sake of the old times, the game will be in 640x400 pixels
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-resolution. This can be configured in the Project Settings (see previous
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-tutorials). The default background color should be set to black:
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+resolution. This can be configured in the Project Settings (see :ref:`doc_scenes_and_nodes-configuring_the_project`). The default background color should be set to black:
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.. image:: /img/clearcolor.png
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Create a :ref:`class_Node2D` node for the project root. Node2D is the base
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type for the 2D engine. After this, add some sprites :ref:`class_Sprite`
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-node) and set each to the corresponding texture. The final scene layour
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+node) and set each to the corresponding texture. The final scene layout
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should look similar to this (note: the ball is in the middle!):
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.. image:: /img/pong_layout.png
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-The scene tree should, then look similar to this:
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+The scene tree should, then, look similar to this:
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.. image:: /img/pong_nodes.png
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@@ -64,9 +63,8 @@ should work in most cases.
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Script
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~~~~~~
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-Create a script for the root node of the scene and open it (should have
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-been explained in the previous tutorial!). The script will inherit
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-Node2D:
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+Create a script for the root node of the scene and open it (as explained
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+in :ref:`doc_scripting-adding_a_script`). The script will inherit Node2D:
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::
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