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Updates images to display new Sprite2D

Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
Daniel Johnson 2 years ago
parent
commit
c85d501fa8

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getting_started/step_by_step/img/scripting_first_script_add_sprite_node.png


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getting_started/step_by_step/img/scripting_first_script_add_sprite_node.webp


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getting_started/step_by_step/img/scripting_first_script_attach_node_script.png


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getting_started/step_by_step/img/scripting_first_script_attach_node_script.webp


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getting_started/step_by_step/img/scripting_first_script_attach_script.png


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getting_started/step_by_step/img/scripting_first_script_attach_script.webp


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getting_started/step_by_step/img/scripting_first_script_scene_tree.png


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getting_started/step_by_step/img/scripting_first_script_scene_tree.webp


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getting_started/step_by_step/img/scripting_first_script_setting_texture.png


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getting_started/step_by_step/img/scripting_first_script_setting_texture.webp


+ 5 - 5
getting_started/step_by_step/scripting_first_script.rst

@@ -49,18 +49,18 @@ click the Other Node button.
 Type "Sprite2D" in the search bar to filter nodes and double-click on Sprite2D
 Type "Sprite2D" in the search bar to filter nodes and double-click on Sprite2D
 to create the node.
 to create the node.
 
 
-.. image:: img/scripting_first_script_add_sprite_node.png
+.. image:: img/scripting_first_script_add_sprite_node.webp
 
 
 Your Scene tab should now only have a Sprite2D node.
 Your Scene tab should now only have a Sprite2D node.
 
 
-.. image:: img/scripting_first_script_scene_tree.png
+.. image:: img/scripting_first_script_scene_tree.webp
 
 
 A Sprite2D node needs a texture to display. In the Inspector on the right, you
 A Sprite2D node needs a texture to display. In the Inspector on the right, you
 can see that the Texture property says "[empty]". To display the Godot icon,
 can see that the Texture property says "[empty]". To display the Godot icon,
 click and drag the file ``icon.png`` from the FileSystem dock onto the Texture
 click and drag the file ``icon.png`` from the FileSystem dock onto the Texture
 slot.
 slot.
 
 
-.. image:: img/scripting_first_script_setting_texture.png
+.. image:: img/scripting_first_script_setting_texture.webp
 
 
 .. note::
 .. note::
 
 
@@ -79,7 +79,7 @@ Creating a new script
 To create and attach a new script to our node, right-click on Sprite2D in the
 To create and attach a new script to our node, right-click on Sprite2D in the
 scene dock and select "Attach Script".
 scene dock and select "Attach Script".
 
 
-.. image:: img/scripting_first_script_attach_script.png
+.. image:: img/scripting_first_script_attach_script.webp
 
 
 The Attach Node Script window appears. It allows you to select the script's
 The Attach Node Script window appears. It allows you to select the script's
 language and file path, among other options.
 language and file path, among other options.
@@ -87,7 +87,7 @@ language and file path, among other options.
 Change the Template from Default to Empty to start with a clean file. Leave the
 Change the Template from Default to Empty to start with a clean file. Leave the
 other options by default and click the Create button to create the script.
 other options by default and click the Create button to create the script.
 
 
-.. image:: img/scripting_first_script_attach_node_script.png
+.. image:: img/scripting_first_script_attach_node_script.webp
 
 
 The Script workspace should appear with your new ``Sprite2D.gd`` file open and
 The Script workspace should appear with your new ``Sprite2D.gd`` file open and
 the following line of code:
 the following line of code: