Sfoglia il codice sorgente

Text editor documentation

Volkan Gezer 1 anno fa
parent
commit
c8be8497af
26 ha cambiato i file con 417 aggiunte e 0 eliminazioni
  1. 2 0
      getting_started/introduction/first_look_at_the_editor.rst
  2. 2 0
      tutorials/editor/default_key_mapping.rst
  3. BIN
      tutorials/editor/img/editor_ui_script_editor_coding_area.webp
  4. BIN
      tutorials/editor/img/editor_ui_script_editor_menu.webp
  5. BIN
      tutorials/editor/img/editor_ui_script_editor_open.webp
  6. BIN
      tutorials/editor/img/editor_ui_script_editor_replace_all.webp
  7. BIN
      tutorials/editor/img/editor_ui_script_editor_replaceinfiles.webp
  8. BIN
      tutorials/editor/img/editor_ui_script_editor_script_panel.webp
  9. BIN
      tutorials/editor/img/script_editor_icons/Connected.webp
  10. BIN
      tutorials/editor/img/script_editor_icons/Documentation.webp
  11. BIN
      tutorials/editor/img/script_editor_icons/Foldable.webp
  12. BIN
      tutorials/editor/img/script_editor_icons/Script.webp
  13. BIN
      tutorials/editor/img/script_editor_icons/ScriptCSharp.webp
  14. BIN
      tutorials/editor/img/script_editor_icons/ToolScript.webp
  15. BIN
      tutorials/editor/img/script_editor_icons/override.webp
  16. BIN
      tutorials/editor/img/script_editor_icons/receiver.webp
  17. BIN
      tutorials/editor/img/script_editor_icons/text_editor.webp
  18. BIN
      tutorials/editor/img/script_editor_icons/text_editor_coding_area_indicators.webp
  19. BIN
      tutorials/editor/img/script_editor_icons/text_editor_edit_menu.webp
  20. BIN
      tutorials/editor/img/script_editor_icons/text_editor_file_menu.webp
  21. BIN
      tutorials/editor/img/script_editor_icons/text_editor_goto_menu.webp
  22. BIN
      tutorials/editor/img/script_editor_icons/text_editor_menu.webp
  23. BIN
      tutorials/editor/img/script_editor_icons/text_editor_search_menu.webp
  24. 1 0
      tutorials/editor/index.rst
  25. 410 0
      tutorials/editor/script_editor.rst
  26. 2 0
      tutorials/plugins/running_code_in_the_editor.rst

+ 2 - 0
getting_started/introduction/first_look_at_the_editor.rst

@@ -149,6 +149,8 @@ and assets to use in your projects.
 .. seealso:: You can learn more about the asset library in
              :ref:`doc_what_is_assetlib`.
 
+.. _doc_intro_to_the_editor_interface_integrated_class_reference:
+
 Integrated class reference
 --------------------------
 

+ 2 - 0
tutorials/editor/default_key_mapping.rst

@@ -246,6 +246,8 @@ Others must be manually bound in the Editor Settings if desired.
 | 4 Viewports                        | :kbd:`Ctrl + 4`       | :kbd:`Cmd + 4`       | ``spatial_editor/4_viewports``                   |
 +------------------------------------+-----------------------+----------------------+--------------------------------------------------+
 
+.. _doc_default_key_mapping_shortcuts_text_editor:
+
 Text editor
 -----------
 

BIN
tutorials/editor/img/editor_ui_script_editor_coding_area.webp


BIN
tutorials/editor/img/editor_ui_script_editor_menu.webp


BIN
tutorials/editor/img/editor_ui_script_editor_open.webp


BIN
tutorials/editor/img/editor_ui_script_editor_replace_all.webp


BIN
tutorials/editor/img/editor_ui_script_editor_replaceinfiles.webp


BIN
tutorials/editor/img/editor_ui_script_editor_script_panel.webp


BIN
tutorials/editor/img/script_editor_icons/Connected.webp


BIN
tutorials/editor/img/script_editor_icons/Documentation.webp


BIN
tutorials/editor/img/script_editor_icons/Foldable.webp


BIN
tutorials/editor/img/script_editor_icons/Script.webp


BIN
tutorials/editor/img/script_editor_icons/ScriptCSharp.webp


BIN
tutorials/editor/img/script_editor_icons/ToolScript.webp


BIN
tutorials/editor/img/script_editor_icons/override.webp


BIN
tutorials/editor/img/script_editor_icons/receiver.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_coding_area_indicators.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_edit_menu.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_file_menu.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_goto_menu.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_menu.webp


BIN
tutorials/editor/img/script_editor_icons/text_editor_search_menu.webp


+ 1 - 0
tutorials/editor/index.rst

@@ -24,6 +24,7 @@ in other sections where appropriate. For example, the :ref:`animation editor
    project_manager
    inspector_dock
    project_settings
+   script_editor
    default_key_mapping
    customizing_editor
 

+ 410 - 0
tutorials/editor/script_editor.rst

@@ -0,0 +1,410 @@
+.. _doc_script_editor:
+
+Script Editor
+=============
+
+.. _doc_script_editor_introduction:
+
+Introduction
+~~~~~~~~~~~~
+
+Godot Engine's script editor is a powerful and fully-integrated text editor
+that not only streamlines the process of writing and debugging code written in
+GDScript but also allows for working with plain text files, providing
+developers with a seamless environment for scripting game logic and behaviors.
+It can highlight your code, automatically indent it, perform syntax checks,
+and much more.
+You can also create breakpoints to debug your project without switching to
+another window.
+The text editor also serves as an offline class reference viewer, which can
+be accessed in several ways as described in the
+:ref:`doc_intro_to_the_editor_interface_integrated_class_reference`.
+
+.. image:: img/script_editor_icons/text_editor.webp
+
+.. _doc_script_editor_features:
+
+Features
+~~~~~~~~
+
+Some of the key features of the text editor are listed below:
+
+- Fully-integrated code editor for GDScript.
+- Syntax highlighting support for GDScript and JSON files.
+- Syntax checking for GDScript and JSON files.
+- Bookmark and breakpoint support.
+- Automatic indentation.
+- Code folding.
+- Customizable theme.
+- Multiple carets, which can be enabled using :kbd:`Alt + Left Click`.
+- Auto-completion of variables, functions, constants, etc.
+- Inline refactoring of symbols by selecting them and using :kbd:`Ctrl + D`.
+- Mass find and replace across project files.
+
+.. _doc_script_editor_usage:
+
+Usage
+~~~~~
+
+If you are using GDScript in your project, the built-in text editor in
+Godot provides everything you need, serving as a one-stop location to
+fully utilize the Godot Engine. Nearly all parameters that can be adjusted via
+the user interface can also be modified directly through code.
+
+.. note:: If you would like to use an external text editor or prefer to use C#
+  in your project, see :ref:`doc_external_editor` and
+  :ref:`doc_c_sharp_setup_external_editor`.
+
+.. tip:: Similar to many parts of the Godot's interface, the text editor can
+  also be customized by changing its settings to your liking. You can access
+  these settings by opening **Editor > Editor Settings** and going to the **Text Editor**
+  group.
+  
+.. image:: img/editor_ui_script_editor_open.webp
+
+You can open the Script Editor using the **Script** button in the workspace selector,
+located at the top center of Godot's interface.
+Alternatively, you can use the **Open Script** button next to a node in the
+Scene Tree dock, or double-click on a ``.gd`` file or a recognized text file in 
+the FileSystem dock to open it directly in the Script Editor.
+
+.. image:: img/editor_ui_script_editor_menu.webp
+
+Once it is open, you will see the text editor menus at the top, below the scene 
+switcher. Next to the menus, you'll find buttons to open the online documentation 
+or search within the built-in class reference. To the right of these buttons are 
+two navigation arrows that allow you to navigate through your viewing history.
+Finally, you can use the float button to 
+separate the text editor from Godot's window, which is useful if you are working 
+with multiple monitors.
+
+Underneath the menus on the left, you will see the script panel. In the center, 
+adjacent to the script panel, is the coding area. Beneath the coding area is the 
+status bar, which displays the error and warning count in the code. 
+Clicking on the error or warning icons will show the list of errors with 
+the line numbers. Clicking on one will jump to that line.
+You can also choose to ignore warnings by opening the list and 
+clicking ``Ignore``.
+The status bar also lets you change the zoom level of the code by clicking 
+the percentage value. You can also use :kbd:`Ctrl + Mouse Wheel` 
+(:kbd:`Cmd + Mouse Wheel` on Mac) to achieve the same effect.
+The status bar also shows the current position of the caret in terms of line and
+column, and whether the indentation is done using tabs, or spaces.
+
+Many of the actions performed in the text editor can also be executed using
+shortcuts. The actions show their corresponding shortcuts next to them.
+For a complete shortcut list, see the :ref:`text editor shortcuts <doc_default_key_mapping_shortcuts_text_editor>`.
+
+In the next sections, we will go through different aspects of the text editor.
+You can also select a section below to jump to a specific topic:
+
+.. contents::
+   :local:
+   :depth: 3
+   :backlinks: none
+
+.. _doc_script_editor_script_panel:
+
+Script Panel
+------------
+
+.. |script| image:: img/script_editor_icons/Script.webp
+.. |scriptcsharp| image:: img/script_editor_icons/ScriptCSharp.webp
+.. |documentation| image:: img/script_editor_icons/Documentation.webp
+.. |toolscript| image:: img/script_editor_icons/ToolScript.webp
+	
+.. image:: img/editor_ui_script_editor_script_panel.webp
+
+Below the menus, on the left panel, you will see a list of opened files and documentation
+pages. Depending on the file type, this list will have an icon next
+to the file name. For example, the |script| icon means that it is a GDScript.
+the |scriptcsharp| means it is a C# script. The |documentation| means that this is a 
+built-in class reference. Finally, the |toolscript| means it is a currently running 
+script (See :ref:`tool annotation <doc_running_code_in_the_editor>` for more on this). 
+Hovering a file will show a tooltip with its relative location in the project folder.
+
+On the status bar, clicking the left arrow hides the script panel, clicking
+on the right arrow shows it.
+
+If you did not change any settings, the file names may also have a different coloring.
+This helps you identify the recently edited files by highlighting them. This behavior
+can be changed in the **Editor > Editor Settings** by adjusting the **Script Temperature**
+properties in the **Text Editor** section.
+
+The filter bar above the file names introduces a handy case-insensitive search to
+find a specific file. Even if you just type the letters of a file name into the
+bar, files containing these letters in order will also appear. Assume that there
+is a file named ``button.gd`` in the list. If you type ``btn`` into the filter bar, 
+this file will appear in the results. To reset the filter, clear the filter bar.
+
+An asterisk (*) next to a file name indicates that the file has unsaved changes.
+
+.. tip:: If you just enter "*" in the filter bar, you can display all unsaved files.
+
+You can drag a file to change the ordering. Middle-clicking on a file closes it.
+Right-clicking on a file provides several options to save or close files, or to 
+copy the relative path of the file. On this menu:
+
+You can also use **Move Up** and **Move Down** to change the order of the file, or use **Sort**
+to sort all files alphabetically. **Toggle Scripts Panel** hides the panel, which
+can be displayed again using the right arrow on the status bar.
+**Close Docs** closes all opened in-class reference documents leaving only
+script files open. **Show in FileSystem** finds and highlights the file in the
+FileSystem dock.
+
+Below the file list, you'll see the name of the currently open file. The button
+next to this switches the ordering of the methods defined in this file between
+alphabetical and as they appear. Under this is the outline of the file. If this
+is a script file, it will contain the list of defined methods. If, however, a
+class reference page is open, this area will show the table of contents of this
+document. Clicking on an item in this list will jump to the respective function
+or section in the file. Similarly, the **Filter Methods** bar lets you search
+for a specific function or section within the selected document with the same
+behavior as filtering scripts.
+
+.. _doc_script_editor_menus:
+
+Menus
+-----
+
+The text editor's menus lie below the scene switcher and allow you to access a
+variety of tools and options, such as file management, search and replace, debugging
+controls, and code formatting features.
+
+.. tip:: An asterisk (*) next to an action means that this operation is also available
+  in the context menu, which can be opened by right-clicking in the code editor.
+
+.. image:: img/script_editor_icons/text_editor_menu.webp
+
+The **File** menu provides the following options:
+
+.. image:: img/script_editor_icons/text_editor_file_menu.webp
+
+- **New Script...**: Opens the new script dialog to create and add the script to
+  the project. If creation is successful, it will directly open it in the
+  text editor. Depending on the version of Godot (with C# support or not), you
+  can choose ``.gd`` or ``.cs`` as the extension.
+- **New Text File...**: Opens the file dialog to create a plain text file with
+  one of the recognized formats. Godot can also highlight ``json`` files.
+- **Open...**: Opens the file dialog to let you browse inside your computer and
+  choose any recognized text file to open it.
+- **Reopen Closed Script**: Reopens the last closed scripts. You can use this
+  option multiple times to reopen other closed scripts if you closed more than one.
+- **Open Recent**: Provides a list of last opened scripts. You can also clear the
+  list using the provided option at the bottom of the list.
+- **Save**: Saves the currently selected script.
+- **Save As...**: Opens the file dialog to save the currently open script
+  with a different name.
+- **Save All**: Saves all unsaved open scripts in the text editor. Scripts with
+  unsaved changes will have an asterisk (*) next to their names in the script list.
+- **Soft Reload Tool Script**: If the selected script is a
+  :ref:`tool <doc_running_code_in_the_editor>`, reloads the script to execute it again.
+- **Copy Script Path**: Copies the currently selected script's relative path in
+  the project using the ``res://`` prefix.
+- **Show in FileSystem**: Finds and highlights the selected file in the FileSystem
+  dock.
+- **History Previous**: Changes the active script to the one that was previously
+  opened. This is useful when you have multiple scripts open and want to quickly navigate
+  back to the last script you were editing. If you also changed the caret position more than
+  10 lines, you will first move it to its previous location in the same file.
+- **History Next**: After using `History Previous` to go back to an earlier script,
+  this feature allows you to move forward through the script history, switching to
+  scripts that were previously accessed. Similar to above, if you also changed the 
+  caret position more than 10 lines, you will first move it to its next location in 
+  the same file.
+- **Theme**: Provides options to import an existing theme, save, or reload it. Changing 
+  theme settings is performed via `Editor Settings`.
+- **Close**: Closes the active script.
+- **Close All**: Closes all open scripts and prompts to save if there are unsaved changes.
+- **Close Other Tabs**: Closes all open scripts except the selected one.
+- **Close Docs**: Closes the class reference documentation pages, leaving only the
+  scripts.
+- **Run**: If the script extends :ref:`EditorScript <class_EditorScript>` and
+  intended to be executed without running the project, this option runs the script.
+  See :ref:`doc_running_code_in_the_editor_editorscript` for more.
+- **Toggle Scripts Panel**: Shows or hides the script panel located on the left side
+  of the text editor, allowing you to expand the available coding area. More on the
+  `Scripts Panel` is explained :ref:`above <doc_script_editor_script_panel>`.
+
+The **Edit** menu provides several options for line operations:
+
+.. image:: img/script_editor_icons/text_editor_edit_menu.webp
+
+- **Undo***: Allows you to reverse the most recent action or series of actions, restoring
+  document or code to its previous state before the changes were made.
+- **Redo***: Allows you to reapply an action that was previously undone, effectively
+  redoing the last action that was reversed by the Undo function.
+- **Cut***: Cuts the selection to the clipboard.
+- **Copy***: Copies the selection to the clipboard.
+- **Paste***: Pastes the content of the clipboard if it contains text.
+- **Select All***: Selects the all code in the text editor.
+- **Duplicate Selection**: Copies the selection and appends it next to the selection.
+- **Duplicate Lines**: Duplicates the current line and adds it as a new line below the
+  current line.
+- **Evaluate Selection***: Computes the values of the selected text if it contains `only`
+  a mathematical expression, such as ``83 * 3`` or ``pow(2,3)``.
+- **Toggle Word Wrap**: Disables the horizontal scrollbar by wrapping the long lines to
+  the next line. Note that this is just a visual change and no new linebreaks are added.
+- **Line**: Provides a set of line operations. Depending on the opened file, the options
+  might also be directly in the Edit menu, instead of a submenu.
+
+  - **Move Up**: Moves the current line or the selected line(s) one line up.
+  - **Move Down**: Moves the current line or the selected line(s) one line down.
+  - **Indent***: Indents the text from the caret or the selected line(s), following the
+    indentation setting.
+  - **Unindent***: Unindents the text from the caret or the selected line(s), following the
+    indentation setting.
+  - **Delete Line**: Deletes the current line or the selected line(s).
+  - **Toggle Comment***: Comments and uncomments the current line or the selected line(s).
+    You can perform the same action by selecting line(s) and choosing the same action
+    after right-clicking on the selected text.
+
+- **Folding**: Provides a set of folding options for the selected text. Depending on the
+  opened file, the options might also be directly in the Edit menu, instead of a submenu.
+
+  - **Fold/Unfold Line***: If the code in the current line has a code block or code region
+    beneath it, it hides this block by collapsing the lines. You can then unfold it using
+    this option again, using the ">" arrow next to the line number in the coding area,
+    or clicking on the ellipsis "..." icon at the end of the folded line.
+  - **Fold All Lines**: Folds all code blocks or code regions in the open document.
+  - **Unfold All Lines**: Unfolds all code blocks and code regions in the open document.
+  - **Create Code Region***: Wraps the selected text in a foldable code region to improve
+    the readability of larger scripts. See :ref:`doc_gdscript_builtin_types` for more.
+
+- **Completion Query**: Suggests from built-in or user created symbols to auto-complete the
+  partially written code. :kbd:`Up` and :kbd:`Down` arrows navigate up and down, pressing
+  :kbd:`Enter` or :kbd:`Tab` accepts and adds the highlighted symbol to the code. :kbd:`Tab` will also replace existing text to the right of the caret.
+- **Trim Trailing Whitespaces**: Removes extra spacing at the end of each line in the file.
+- **Trim Final Newlines**: Removes the extra new lines at the end of the file.
+- **Indentation**: Provides options for the indentation of the open file. Depending
+  on the opened file, the options might also be directly in the Edit menu, instead of a
+  submenu.
+
+  - **Convert Indent to Spaces**: Converts all indentation in the file to spaces.
+  - **Convert Indent to Tabs**: Converts all indentation in the file to tabs.
+  - **Auto Indent**: Converts the indentation of the selected lines (or the entire file) following the
+    indentation setting.
+
+- **Convert Case**: Changes the case of the selected text to `Upper Case*`, `Lower Case*`, or
+  capitalizes each initial letter of the words.
+- **Syntax Highlighter**: Allows you to choose the syntax highlighter.
+
+  - **Plain Text**: Disables highlighting.
+  - **Standard**: Default highlighting for C# scripts.
+  - **JSON**: Syntax highlighting for JSON files.
+  - **GDScript**: Syntax highlighting for GDScript files.
+
+The **Search** menu provides the following options:
+
+.. image:: img/script_editor_icons/text_editor_search_menu.webp
+
+- **Find...**: Opens the quick-find bar under the status bar to search for text in the open
+  file. You can navigate to the next match and previous match using the up and down arrows, respectively. Checking **Match Case** makes the search case-sensitive. Checking **Whole Words** means that the text must not have any letters or numbers next to it, only symbols and whitespace.
+- **Find Next**: Similar to the down arrow, shows the next occurrence.
+- **Find Previous**: Similar to the up arrow, shows the previous occurrence.
+
+
+- **Replace...**: Opens the find and replace bar under the status bar to find text and replace it in the open file.  You can choose to replace them one 
+  at a time or all at once. Additionally, you can limit the replacement to the selected 
+  text by checking the **Selection Only** checkbox in the find and replace bar. You can also use :kbd:`Ctrl + D` to 
+  additionally select the next instance of the currently selected text, allowing you to perform an in-line replacement on multiple occurrences.
+- **Find in Files...**: Opens a window to search for text within the files in the project 
+  folder. Selecting "Find..." starts with the chosen folder, and includes the file extensions 
+  checked in the filters. The results are shown in the bottom panel with the number of matches 
+  and total number of files found, in the **Search Results** tab. Clicking on a result opens 
+  the file and jumps to the respective line.
+- **Replace in Files...**: Opens a window to search and replace text with different text within the 
+  found files in the project folder. After clicking **Replace...**, you can select in which files to 
+  replace using the **Search Results** tab in the bottom panel by (un)checking them and using 
+  **Replace All** button.
+  
+.. image:: img/editor_ui_script_editor_replaceinfiles.webp
+
+.. warning:: Note that "Replace in Files" operation cannot be undone!
+
+.. tip:: Both the **Find in Files** and **Replace in Files** windows share the **Search...**
+  and **Replace...** buttons. The only difference in the latter window is an additional text
+  field that automatically fills in the search results panel when the **Replace...** button
+  is clicked. The replacement operation is only executed if you click the **Replace All**
+  button in this bottom panel, allowing you to also edit the word to replace later within
+  this panel.
+
+.. image:: img/editor_ui_script_editor_replace_all.webp
+
+- **Contextual Help***: Opens the list of built-in class reference similar to pressing :kbd:`F1`
+  on a symbol, or choosing **Lookup Symbol** from the context menu.
+
+The **Go To** menu lets you navigate within the code at ease with these options:
+
+.. image:: img/script_editor_icons/text_editor_goto_menu.webp
+
+- **Go to Function...**: Opens the function list to jump to. You can achieve the same result
+  by typing in the filter methods bar in the script panel.
+- **Go to Line...**: Jumps to the entered line number in the code editor.
+- **Bookmarks**: Contains actions for the bookmark functionality, which you can use to find
+  your way through your code easier, such as an incomplete section. Bookmarked lines will
+  have a blue bookmark symbol left of the line number.
+
+  - **Toggle Bookmark***: Adds or removes the bookmark on the line where the caret is. You can
+    also right click on a line to achieve this.
+  - **Remove All Bookmarks**: Removes all bookmarks in the open document.
+  - **Go to Next Bookmark**: Jumps to the next bookmark in the open document.
+  - **Go to Previous Bookmark**: Jumps to the previous bookmark in the open document.
+  - **Bookmarks** menu will also contain the list of bookmarked lines, including their line
+    number and displaying the partial content in that line.
+
+- **Breakpoints**: Breakpoints are helpful while debugging your code. Similar to **Bookmarks**
+  menu, this menu lets you add or remove breakpoints, navigate between them and directly
+  jump to a specific breakpoint. An easy way to add a breakpoint is hovering over the blank area
+  left of a line number. It will show a faded red circle. Clicking it will add a
+  breakpoint and the circle will stay there. Clicking on a circle removes the breakpoint.
+
+**Debug** menu offers actions which can be used while debugging. See
+:ref:`doc_debugger_tools_and_options` for more.
+
+.. _doc_script_editor_coding_area:
+
+Coding area
+-----------
+
+.. note:: This section will only cover the basics of the coding area in terms of the user
+  interface. To learn more about scripting in Godot, refer to the :ref:`doc_gdscript` or
+  :ref:`Scripting <toc-learn-scripting>` documentation.
+
+.. image:: img/editor_ui_script_editor_coding_area.webp
+
+The coding area is where you will type your scripts if you are using the built-in text editor.
+It offers highlighting and auto-completion features to help you while you code.
+
+The coding area shows line numbers on the left side. Below the navigation arrows on the
+right side, there is a clickable minimap that provides an overview of the entire script,
+allowing you to scroll through it.
+
+If a line of code is long enough (more than 80 characters, by default), the text editor
+will display a vertical line that can be used as a soft guideline. For a hard guideline,
+this value is set to 100 characters, by default. Both values can be changed, or the
+display of the line can be toggled in the "Appearance" settings of the text editor.
+
+.. |override| image:: img/script_editor_icons/override.webp
+.. |receiver| image:: img/script_editor_icons/receiver.webp
+.. |foldable| image:: img/script_editor_icons/Foldable.webp
+
+In the script, to the left of function definitions, you might see additional icons. The |override|
+icon indicates that this function is an :ref:`override <doc_overridable_functions>` of an existing 
+function. Clicking it opens the documentation of the original function. The |receiver| icon means 
+that it is a receiving method of a signal. Clicking it shows where the signal is coming 
+from. A |foldable| icon to the left of the line denotes a foldable block. You can 
+click to collapse or expand it. 
+Alternatively, the ellipsis (...) icon can also be clicked to expand a folded block.
+
+The example below summarizes the paragraph above. Lines 52, 56, and 58 are foldable blocks,
+line 57 is a code region with the name "New Code Region," which you can also fold, and line
+62 is a folded block.
+Line 53 is a bookmark, which can quickly be jumped to using the **Go To > Bookmarks** menu.
+Line 55 is a breakpoint that can be used in :ref:`debugging <doc_overview_of_debugging_tools>`.
+
+.. image:: img/script_editor_icons/text_editor_coding_area_indicators.webp
+
+Many of the colors of the text editor such as highlighting colors, or even breakpoint or
+bookmark icon colors can be customized. You can experiment them by opening the text editor
+settings navigating to **Editor > Editor Settings > Text Editor** section.

+ 2 - 0
tutorials/plugins/running_code_in_the_editor.rst

@@ -456,6 +456,8 @@ By default, the warning only updates when closing and reopening the scene.
         # Returning an empty array means "no warning".
         return warnings
 
+.. _doc_running_code_in_the_editor_editorscript:
+
 Running one-off scripts using EditorScript
 ------------------------------------------