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Merge pull request #304 from MugenHachi/patch-2

Updated vector turning math
Rémi Verschelde 8 years ago
parent
commit
c90debd383
1 changed files with 4 additions and 2 deletions
  1. 4 2
      tutorials/vector_math.rst

+ 4 - 2
tutorials/vector_math.rst

@@ -166,10 +166,12 @@ Example:
 ::
 ::
 
 
     var v = Vector2(0,1)
     var v = Vector2(0,1)
+    
     # rotate right (clockwise)
     # rotate right (clockwise)
-    var v_right = Vector2(-v.y, v.x)
-    # rotate left (counter-clockwise)
     var v_right = Vector2(v.y, -v.x)
     var v_right = Vector2(v.y, -v.x)
+    
+    # rotate left (counter-clockwise)
+    var v_left = Vector2(-v.y, v.x)
 
 
 This is a handy trick that is often of use. It is impossible to do with
 This is a handy trick that is often of use. It is impossible to do with
 3D vectors, because there are an infinite amount of perpendicular
 3D vectors, because there are an infinite amount of perpendicular