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Merge pull request #4549 from samlaf/patch-1

Fixed typo: multiples -> multiplies
Yuri Sizov 4 years ago
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c93809454c
1 changed files with 1 additions and 1 deletions
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      tutorials/2d/2d_lights_and_shadows.rst

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tutorials/2d/2d_lights_and_shadows.rst

@@ -136,7 +136,7 @@ node, which is why we want the blob to be centered on its parent :ref:`Light <cl
 
 
 Right now the scene should look too bright. This is because all three lights are adding color to the scene.
 Right now the scene should look too bright. This is because all three lights are adding color to the scene.
 This is why the demo uses a :ref:`CanvasModulate <class_CanvasModulate>` in the scene. The
 This is why the demo uses a :ref:`CanvasModulate <class_CanvasModulate>` in the scene. The
-:ref:`CanvasModulate <class_CanvasModulate>` multiples the entire viewport by a specific color.
+:ref:`CanvasModulate <class_CanvasModulate>` multiplies the entire viewport by a specific color.
 
 
 Add a :ref:`CanvasModulate <class_CanvasModulate>` to the scene and set its color to ``rgb(70, 70, 70)``.
 Add a :ref:`CanvasModulate <class_CanvasModulate>` to the scene and set its color to ``rgb(70, 70, 70)``.
 This will make the scene sufficiently dark to see the effects of the lights distinctly.
 This will make the scene sufficiently dark to see the effects of the lights distinctly.