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@@ -31,99 +31,99 @@ Methods
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.. table::
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:widths: auto
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_method__add_constant_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_method__add_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_method__apply_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_method__apply_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_method__apply_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_method__get_constant_force>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_method__get_constant_torque>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_method__get_contact_count>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3DExtension_method__get_contact_local_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Basis<class_Basis>` | :ref:`_get_inverse_inertia_tensor<class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia_tensor>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_method__get_space_state>` **(** **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_method__get_step>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_method__get_total_gravity>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_method__get_transform>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_method__integrate_forces>` **(** **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_method__is_sleeping>` **(** **)** |virtual| |const| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_method__set_constant_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_method__set_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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- | void | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_method__set_transform>` **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual| |
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- +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_force>` **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vector3<class_Vector3>` position **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse>` **(** :ref:`Vector3<class_Vector3>` impulse **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Basis<class_Basis>` | :ref:`_get_inverse_inertia_tensor<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_private_method__get_space_state>` **(** **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_private_method__get_step>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_private_method__get_transform>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position>` **(** :ref:`Vector3<class_Vector3>` local_position **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces>` **(** **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping>` **(** **)** |virtual| |const| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force>` **(** :ref:`Vector3<class_Vector3>` force **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque>` **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state>` **(** :ref:`bool<class_bool>` enabled **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+ | void | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_private_method__set_transform>` **(** :ref:`Transform3D<class_Transform3D>` transform **)** |virtual| |
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+ +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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@@ -134,7 +134,7 @@ Methods
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Method Descriptions
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-------------------
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-.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_central_force:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force:
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.. rst-class:: classref-method
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@@ -148,7 +148,7 @@ void **_add_constant_central_force** **(** :ref:`Vector3<class_Vector3>` force *
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_force:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force:
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.. rst-class:: classref-method
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@@ -162,7 +162,7 @@ void **_add_constant_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Ve
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__add_constant_torque:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque:
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.. rst-class:: classref-method
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@@ -176,7 +176,7 @@ void **_add_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_central_force:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force:
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.. rst-class:: classref-method
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@@ -190,7 +190,7 @@ void **_apply_central_force** **(** :ref:`Vector3<class_Vector3>` force **)** |v
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_central_impulse:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse:
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.. rst-class:: classref-method
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@@ -204,7 +204,7 @@ void **_apply_central_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)*
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_force:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_force:
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.. rst-class:: classref-method
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@@ -218,7 +218,7 @@ void **_apply_force** **(** :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<c
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_impulse:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse:
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.. rst-class:: classref-method
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@@ -232,7 +232,7 @@ void **_apply_impulse** **(** :ref:`Vector3<class_Vector3>` impulse, :ref:`Vecto
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_torque:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque:
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.. rst-class:: classref-method
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@@ -246,7 +246,7 @@ void **_apply_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |virtual
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__apply_torque_impulse:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse:
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.. rst-class:: classref-method
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@@ -260,7 +260,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_angular_velocity:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity:
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.. rst-class:: classref-method
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@@ -274,7 +274,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass:
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.. rst-class:: classref-method
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@@ -288,7 +288,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_center_of_mass_local:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local:
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.. rst-class:: classref-method
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@@ -302,7 +302,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_constant_force:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force:
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.. rst-class:: classref-method
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@@ -316,7 +316,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_constant_torque:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque:
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.. rst-class:: classref-method
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@@ -330,7 +330,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider:
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.. rst-class:: classref-method
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@@ -344,7 +344,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_id:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id:
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.. rst-class:: classref-method
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@@ -358,7 +358,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_object:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object:
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.. rst-class:: classref-method
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@@ -372,7 +372,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_position:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position:
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.. rst-class:: classref-method
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@@ -386,7 +386,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_shape:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape:
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.. rst-class:: classref-method
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@@ -400,7 +400,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_collider_velocity_at_position:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position:
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.. rst-class:: classref-method
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@@ -414,7 +414,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_count:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count:
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.. rst-class:: classref-method
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@@ -428,7 +428,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_impulse:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse:
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.. rst-class:: classref-method
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@@ -442,7 +442,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_normal:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal:
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.. rst-class:: classref-method
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@@ -456,7 +456,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_position:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position:
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.. rst-class:: classref-method
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@@ -470,7 +470,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_shape:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape:
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.. rst-class:: classref-method
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@@ -484,7 +484,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_contact_local_velocity_at_position:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position:
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.. rst-class:: classref-method
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@@ -498,7 +498,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia:
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.. rst-class:: classref-method
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@@ -512,7 +512,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_inertia_tensor:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor:
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.. rst-class:: classref-method
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@@ -526,7 +526,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_inverse_mass:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass:
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.. rst-class:: classref-method
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@@ -540,7 +540,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_linear_velocity:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity:
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.. rst-class:: classref-method
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@@ -554,7 +554,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_principal_inertia_axes:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes:
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.. rst-class:: classref-method
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@@ -568,7 +568,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_space_state:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_space_state:
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.. rst-class:: classref-method
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@@ -582,7 +582,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_step:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_step:
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.. rst-class:: classref-method
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@@ -596,7 +596,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_total_angular_damp:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp:
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.. rst-class:: classref-method
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@@ -610,7 +610,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_total_gravity:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity:
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.. rst-class:: classref-method
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@@ -624,7 +624,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_total_linear_damp:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp:
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.. rst-class:: classref-method
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@@ -638,7 +638,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_transform:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_transform:
|
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.. rst-class:: classref-method
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@@ -652,7 +652,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__get_velocity_at_local_position:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position:
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.. rst-class:: classref-method
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@@ -666,7 +666,7 @@ void **_apply_torque_impulse** **(** :ref:`Vector3<class_Vector3>` impulse **)**
|
|
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|
----
|
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-.. _class_PhysicsDirectBodyState3DExtension_method__integrate_forces:
|
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|
+.. _class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces:
|
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.. rst-class:: classref-method
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@@ -680,7 +680,7 @@ void **_integrate_forces** **(** **)** |virtual|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__is_sleeping:
|
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping:
|
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.. rst-class:: classref-method
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|
@@ -694,7 +694,7 @@ void **_integrate_forces** **(** **)** |virtual|
|
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|
----
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-.. _class_PhysicsDirectBodyState3DExtension_method__set_angular_velocity:
|
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|
+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity:
|
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.. rst-class:: classref-method
|
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|
@@ -708,7 +708,7 @@ void **_set_angular_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)*
|
|
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|
|
----
|
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|
-.. _class_PhysicsDirectBodyState3DExtension_method__set_constant_force:
|
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force:
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.. rst-class:: classref-method
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@@ -722,7 +722,7 @@ void **_set_constant_force** **(** :ref:`Vector3<class_Vector3>` force **)** |vi
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__set_constant_torque:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque:
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.. rst-class:: classref-method
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@@ -736,7 +736,7 @@ void **_set_constant_torque** **(** :ref:`Vector3<class_Vector3>` torque **)** |
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__set_linear_velocity:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity:
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.. rst-class:: classref-method
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@@ -750,7 +750,7 @@ void **_set_linear_velocity** **(** :ref:`Vector3<class_Vector3>` velocity **)**
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__set_sleep_state:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state:
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.. rst-class:: classref-method
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@@ -764,7 +764,7 @@ void **_set_sleep_state** **(** :ref:`bool<class_bool>` enabled **)** |virtual|
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----
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-.. _class_PhysicsDirectBodyState3DExtension_method__set_transform:
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+.. _class_PhysicsDirectBodyState3DExtension_private_method__set_transform:
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.. rst-class:: classref-method
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