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Link to GDExtension articles from the Godot introduction.

Lukas Tenbrink 1 day ago
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      getting_started/introduction/introduction_to_godot.rst

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getting_started/introduction/introduction_to_godot.rst

@@ -89,9 +89,10 @@ Godot-specific and tightly integrated language with a lightweight syntax, or
 :ref:`C# <doc_c_sharp>`, which is popular in the games industry.
 :ref:`C# <doc_c_sharp>`, which is popular in the games industry.
 These are the two main scripting languages we support.
 These are the two main scripting languages we support.
 
 
-With the GDExtension technology, you can also write
-gameplay or high-performance algorithms in C or C++ without recompiling the
-engine. You can use this technology to integrate third-party libraries and other
+With the :ref:`GDExtension <doc_what_is_gdextension>` technology, you can also
+write gameplay or high-performance algorithms in :ref:`C++ <doc_godot_cpp>` or
+:ref:`other languages <doc_scripting_languages>` without recompiling the engine.
+You can use this technology to integrate third-party libraries and other
 Software Development Kits (SDK) in the engine.
 Software Development Kits (SDK) in the engine.
 
 
 Of course, you can also directly add modules and features to the engine, as it's
 Of course, you can also directly add modules and features to the engine, as it's