فهرست منبع

Custom modules in CPP: Remove mention of Bullet

Remove Bullet from list of external third-party libraries that may be interesting to write bindings for now that it's integrated, also correct PhysX spelling
Max Hilbrunner 7 سال پیش
والد
کامیت
cabf76f74d
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      development/cpp/custom_modules_in_cpp.rst

+ 1 - 1
development/cpp/custom_modules_in_cpp.rst

@@ -25,7 +25,7 @@ While it's recommended that most of a game is written in scripting (as
 it is an enormous time saver), it's perfectly possible to use C++
 instead. Adding C++ modules can be useful in the following scenarios:
 
--  Binding an external library to Godot (like Bullet, Physx, FMOD, etc).
+-  Binding an external library to Godot (like PhysX, FMOD, etc).
 -  Optimize critical parts of a game.
 -  Adding new functionality to the engine and/or editor.
 -  Porting an existing game.