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@@ -25,7 +25,7 @@ While it's recommended that most of a game is written in scripting (as
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it is an enormous time saver), it's perfectly possible to use C++
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instead. Adding C++ modules can be useful in the following scenarios:
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-- Binding an external library to Godot (like Bullet, Physx, FMOD, etc).
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+- Binding an external library to Godot (like PhysX, FMOD, etc).
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- Optimize critical parts of a game.
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- Adding new functionality to the engine and/or editor.
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- Porting an existing game.
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