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Merge pull request #1953 from corrigentia/patch-9

Update godot_design_philosophy.rst
Rémi Verschelde 6 years ago
parent
commit
cb841fabbc
1 changed files with 4 additions and 4 deletions
  1. 4 4
      getting_started/step_by_step/godot_design_philosophy.rst

+ 4 - 4
getting_started/step_by_step/godot_design_philosophy.rst

@@ -36,11 +36,11 @@ BrokenLanterns in the city will update instantly.
 On top of that, you can **inherit** from any scene.
 On top of that, you can **inherit** from any scene.
 
 
 A Godot scene could be a Weapon, a Character, an Item, a Door, a Level,
 A Godot scene could be a Weapon, a Character, an Item, a Door, a Level,
-part of a level… anything you’d like. It works like a class in pure code
+part of a level… anything you’d like. It works like a class in pure code,
 except you’re free to design it by using the editor, using only the
 except you’re free to design it by using the editor, using only the
 code, or mixing and matching the two.
 code, or mixing and matching the two.
 
 
-It’s different from prefabs you find in several 3D engines as you can
+It’s different from prefabs you find in several 3D engines, as you can
 then inherit from and extend those scenes. You may create a Magician
 then inherit from and extend those scenes. You may create a Magician
 that extends your Character. Modify the Character in the editor and the Magician
 that extends your Character. Modify the Character in the editor and the Magician
 will update as well. It helps you build your projects so that their
 will update as well. It helps you build your projects so that their
@@ -118,7 +118,7 @@ Google AdMob, or an FBX model importer. Any of these can come as
 third-party plugins instead.
 third-party plugins instead.
 
 
 On the other hand, an open codebase means you can **learn from and extend
 On the other hand, an open codebase means you can **learn from and extend
-the engine** to your heart’s content. You can also debug games easily
+the engine** to your heart’s content. You can also debug games easily,
 as Godot will print errors with a stack trace, even if they come from the engine itself.
 as Godot will print errors with a stack trace, even if they come from the engine itself.
 
 
 .. note::
 .. note::
@@ -148,7 +148,7 @@ system, it can hot-reload code and scenes when you test your projects,
 or run game code in the editor. This means you can **use the same code**
 or run game code in the editor. This means you can **use the same code**
 and scenes for your games, or **build plugins and extend the editor.**
 and scenes for your games, or **build plugins and extend the editor.**
 
 
-This leads to a reliable and flexible UI system as it powers the editor
+This leads to a reliable and flexible UI system, as it powers the editor
 itself. With the ``tool`` keyword, you can run any game code in the editor.
 itself. With the ``tool`` keyword, you can run any game code in the editor.
 
 
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