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@@ -3,10 +3,133 @@
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Validation layers
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=================
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-Validation layers enable developers to verify their application's correct use
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-of the Vulkan API.
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+Validation layers enable developers to verify their application's correct use of
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+the Vulkan API. Validation layers can be enabled in both debug and release
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+builds, including in exported projects.
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-.. _doc_vulkan_validation_layers-android:
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+.. note::
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+
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+ Enabling validation layers has a performance impact, so only enable them
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+ when you actually need the output to debug the application.
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+
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+Windows
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+-------
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+
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+Install the Vulkan SDK `<https://vulkan.lunarg.com/sdk/home>`__, which contains
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+validation layers as part of its default installation. No need to enable any
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+optional features in the installer; installing the core Vulkan SDK suffices. You
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+don't need to reboot after installing the SDK, but you may need to close and
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+reopen your current terminal.
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+
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+After installing the Vulkan SDK, run Godot with the ``--gpu-validation``
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+:ref:`command line argument <doc_command_line_tutorial>`. You can also specify
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+``--gpu-abort`` which will make Godot quit as soon as a validation error happens.
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+This can prevent your system from freezing if a validation error occurs.
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+
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+macOS
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+-----
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+
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+.. warning::
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+
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+ Official Godot macOS builds do **not** support validation layers, as these
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+ are statically linked against the Vulkan SDK. Dynamic linking must be used
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+ instead.
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+
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+ In practice, this means that using validation layers on macOS **requires**
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+ you to use a Godot build compiled with the ``use_volk=yes`` SCons option.
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+ :ref:`doc_compiling_for_macos`. If testing validation layers on an exported
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+ project, you must recompile the export template and specify it as a custom
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+ export template in your project's macOS export preset.
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+
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+Install the Vulkan SDK `<https://vulkan.lunarg.com/sdk/home>`__, which contains
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+validation layers as part of its default installation. No need to enable any
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+optional features in the installer; installing the core Vulkan SDK suffices. You
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+don't need to reboot after installing the SDK, but you may need to close and
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+reopen your current terminal.
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+
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+After installing the Vulkan SDK, run a Godot binary that was compiled with
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+``use_volk=yes`` SCons option. Specify the ``--gpu-validation``
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+:ref:`command line argument <doc_command_line_tutorial>`.
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+You can also specify ``--gpu-abort`` which will make Godot quit as soon
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+as a validation error happens. This can prevent your system from freezing
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+if a validation error occurs.
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+
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+Linux, \*BSD
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+------------
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+
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+Install Vulkan validation layers from your distribution's repositories:
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+
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+.. tabs::
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+
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+ .. tab:: Alpine Linux
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+
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+ ::
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+
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+ vulkan-validation-layers
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+
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+ .. tab:: Arch Linux
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+
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+ ::
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+
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+ pacman -S vulkan-validation-layers
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+
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+ .. tab:: Debian/Ubuntu
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+
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+ ::
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+
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+ apt install vulkan-validationlayers
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+
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+ .. tab:: Fedora
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+
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+ ::
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+
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+ dnf install vulkan-validation-layers
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+
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+ .. tab:: FreeBSD
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+
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+ ::
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+
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+ pkg install graphics/vulkan-validation-layers
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+
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+ .. tab:: Gentoo
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+
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+ ::
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+
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+ emerge -an media-libs/vulkan-layers
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+
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+ .. tab:: Mageia
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+
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+ ::
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+
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+ urpmi vulkan-validation-layers
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+
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+ .. tab:: OpenBSD
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+
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+ ::
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+
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+ pkg_add graphics/vulkan-validation-layers
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+
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+ .. tab:: openSUSE
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+
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+ ::
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+
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+ zypper install vulkan-validationlayers
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+
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+ .. tab:: Solus
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+
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+ ::
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+
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+ eopkg install -c vulkan-validation-layers
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+
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+You don't need to reboot after installing the validation layers, but you may
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+need to close and reopen your current terminal.
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+
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+After installing the package, run Godot with the ``--gpu-validation``
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+:ref:`command line argument <doc_command_line_tutorial>`. You can also specify
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+``--gpu-abort`` which will make Godot quit as soon as a validation error happens.
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+This can prevent your system from freezing if a validation error occurs.
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+
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+.. _doc_vulkan_validation_layers_android:
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Android
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-------
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@@ -14,6 +137,17 @@ Android
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After enabling validation layers on Android, a developer can see errors and
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warning messages in the ``adb logcat`` output.
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+iOS
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+---
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+
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+Validation layers are currently **not** supported on iOS.
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+
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+Web
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+---
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+
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+Validation layers are **not** supported on the web platform, as there is no support
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+for Vulkan there.
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+
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Enabling validation layers
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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