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@@ -182,7 +182,7 @@ collision object node:
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public override void _PhysicsProcess(float delta)
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{
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var spaceState = GetWorld2d().DirectSpaceState;
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- var result = spaceState.IntersectRay(globalPosition, enemyPosition, new object[] { this });
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+ var result = spaceState.IntersectRay(globalPosition, enemyPosition, new Godot.Collections.Array { this });
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}
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}
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@@ -217,7 +217,7 @@ member variable:
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{
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var spaceState = GetWorld2d().DirectSpaceState;
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var result = spaceState.IntersectRay(globalPosition, enemyPosition,
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- new object[] { this }, CollisionMask);
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+ new Godot.Collections.Array { this }, CollisionMask);
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}
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}
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