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Fix typos using codespell

Running `find -name "*.rst" -exec codespell -w {} \;`.
Rémi Verschelde 8 years ago
parent
commit
cc666860a8

+ 1 - 1
community/contributing/bug_triage_guidelines.rst

@@ -69,7 +69,7 @@ precise enough to be worked on.
 
 **Topics:**
 
--  *Assetlib*: relates to issues whith the asset library.
+-  *Assetlib*: relates to issues with the asset library.
 -  *Buildsystem*: relates to building issues, either linked to the SCons
    buildsystem or to compiler peculiarities.
 -  *Core*: anything related to the core engine. It might be further

+ 1 - 1
community/tutorials/3d/inverse_kinematics.rst

@@ -56,7 +56,7 @@ there to achieve our goal.
 For our goal (tip of the bone moved within area of target), we need to know
 where the tip of our IK bone is. As we don't use a leaf bone as IK bone, we
 know the coordinate of the bone base is the tip of parent bone. All these
-calculations are quite dependant on the skeleton's structure. You can use
+calculations are quite dependent on the skeleton's structure. You can use
 pre-calculated constants as well. You can add an extra bone for the tip of
 IK and calculate using that.
 

+ 1 - 1
development/compiling/compiling_for_windows.rst

@@ -43,7 +43,7 @@ Setting up Pywin32
 
 Pywin32 is required for -j (parallel) builds for multiple cores (for a
 32 bit Python version). If SCons is issuing a warning about Pywin32
-after parsing SConstruct build instructions, when begining to build,
+after parsing SConstruct build instructions, when beginning to build,
 you need to install it properly from the correct installer executable
 for your python version `located at Sourceforge. <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
 

+ 1 - 1
learning/features/networking/high_level_multiplayer.rst

@@ -70,7 +70,7 @@ Terminating the networking feature:
 Managing connections
 --------------------
 
-Some games accept conections at any time, others during the lobby phase. Godot can be requested to no longer accept 
+Some games accept connections at any time, others during the lobby phase. Godot can be requested to no longer accept 
 connections at any point. To manage who connects, Godot provides the following signals in SceneTree:
 
 Server and Clients:

+ 5 - 5
learning/scripting/gdscript/gdscript_basics.rst

@@ -774,7 +774,7 @@ There are 6 pattern types:
 
     **Open-ended array**: An array can be bigger than the pattern by making the last subpattern ``..``
     
-    Every subpattern has to be comma seperated. ::
+    Every subpattern has to be comma separated. ::
     
         match x:
             []:
@@ -793,11 +793,11 @@ There are 6 pattern types:
 
     **Open-ended dictionary**: A dictionary can be bigger than the pattern by making the last subpattern ``..``
 
-    Every subpattern has to be comma seperated.
+    Every subpattern has to be comma separated.
 
-    If you don't specify a value, then only the existance of the key is checked.
+    If you don't specify a value, then only the existence of the key is checked.
 
-    A value pattern is seperated from the key pattern with a ``:`` ::
+    A value pattern is separated from the key pattern with a ``:`` ::
 
         match x:
             {}:
@@ -812,7 +812,7 @@ There are 6 pattern types:
                 print("I only checked for one entry and ignored the rest")
 
 Multipatterns:
-    You can also specify multiple patterns seperated by a comma. These patterns aren't allowed to have any bindings in them. ::
+    You can also specify multiple patterns separated by a comma. These patterns aren't allowed to have any bindings in them. ::
 
         match x:
             1, 2, 3:

+ 2 - 2
learning/step_by_step/simple_2d_game.rst

@@ -117,7 +117,7 @@ As you know, the ``_ready()`` function is the first function called
 (after ``_enter_tree()`` which we don't need here). In this function,
 two things have to be done. The first one is to enable
 processing: this is the purpose of the ``set_process(true)`` function.
-The second one is to initalize our two member variables.
+The second one is to initialize our two member variables.
 
 ::
 
@@ -187,7 +187,7 @@ integrating it is simple:
 
 ::
 
-        # Integrate new ball postion
+        # Integrate new ball position
         ball_pos += direction * ball_speed * delta
 
 This code line is called at each iteration of the ``_process()``