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fixed Localization using gettext wrong word #7749

mehul-sinha 1 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/i18n/localization_using_gettext.rst

+ 1 - 1
tutorials/i18n/localization_using_gettext.rst

@@ -214,7 +214,7 @@ You can generate a MO file with the command below:
     msgfmt fr.po --no-hash -o fr.mo
     msgfmt fr.po --no-hash -o fr.mo
 
 
 If the PO file is valid, this command will create a ``fr.mo`` file besides
 If the PO file is valid, this command will create a ``fr.mo`` file besides
-the PO file. This MO file can then be loaded in Godot as described below.
+the PO file. This MO file can then be loaded in Godot as described above.
 
 
 The original PO file should be kept in version control so you can update
 The original PO file should be kept in version control so you can update
 your translation in the future. In case you lose the original PO file and
 your translation in the future. In case you lose the original PO file and