瀏覽代碼

Fix meaning of "scons" by itself in Introduction to the Buildsystem

(cherry picked from commit 97e34daba4bdc863bf36c0f8fcc23b31d96c1f1a)
Aaron Franke 1 年之前
父節點
當前提交
cd3eb626b0
共有 1 個文件被更改,包括 6 次插入6 次删除
  1. 6 6
      contributing/development/compiling/introduction_to_the_buildsystem.rst

+ 6 - 6
contributing/development/compiling/introduction_to_the_buildsystem.rst

@@ -12,16 +12,16 @@ that compiling Godot from source can be as simple as running::
 
 
     scons
     scons
 
 
-This produces an *export template* for your current platform, operating system, and architecture.
-An export template is a build of the engine that is used for running exported projects. To build
-the *editor* instead you can run the following command::
+This produces an editor build for your current platform, operating system, and architecture.
+You can change what gets built by specifying a target, a platform, and/or an architecture.
+For example, to build an export template used for running exported games, you can run::
 
 
-    scons target=editor
+    scons target=template_release
 
 
-If you plan to debug or develop the engine, then you might want to add another option to the command::
+If you plan to debug or develop the engine, then you might want to enable the ``dev_build``
+option to enable dev-only debugging code::
 
 
     scons dev_build=yes
     scons dev_build=yes
-    scons target=editor dev_build=yes
 
 
 Following sections in the article will explain these and other universal options in more detail. But
 Following sections in the article will explain these and other universal options in more detail. But
 before you can compile Godot, you need to install a few prerequisites. Please refer to the platform
 before you can compile Godot, you need to install a few prerequisites. Please refer to the platform