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@@ -287,7 +287,9 @@ these properties, and if you don't write to them, Godot will optimize away the c
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+-----------------------------------+--------------------------------------------------------------------------------------------------+
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| sampler2D **DEPTH_TEXTURE** | Built-in Texture for reading depth from the screen. Must convert to linear using INV_PROJECTION. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------+
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-| out float **DEPTH** | Custom depth value (0..1). |
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+| out float **DEPTH** | Custom depth value (0..1). If ``DEPTH`` is being written to in any shader branch, then you are |
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+| | responsible for setting the ``DEPTH`` for **all** other branches. Otherwise, the graphics API |
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+| | will leave them uninitialized. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------+
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| in vec2 **SCREEN_UV** | Screen UV coordinate for current pixel. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------+
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