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Update scripting_continued.rst

Fixed comment for QueueFree/queue_free example.
jaynabonne 7 年之前
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共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      getting_started/step_by_step/scripting_continued.rst

+ 2 - 2
getting_started/step_by_step/scripting_continued.rst

@@ -327,13 +327,13 @@ This erases the node safely during idle.
  .. code-tab:: gdscript GDScript
 
     func _someaction():
-        s.queue_free() # immediately removes the node from the scene and frees it
+        s.queue_free() # immediately removes the node from the scene and queues it to be freed at idle time
 
  .. code-tab:: csharp
 
     public void _SomeAction()
     {
-        _sprite.QueueFree(); // immediately removes the node from the scene and frees it
+        _sprite.QueueFree(); // immediately removes the node from the scene and queues it to be freed at idle time
     }
 
 Instancing scenes