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Remove `_sections_unfolded` noise in GDNative C++ example

merumelu 5 anni fa
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1 ha cambiato i file con 0 aggiunte e 1 eliminazioni
  1. 0 1
      tutorials/plugins/gdnative/gdnative-cpp-example.rst

+ 0 - 1
tutorials/plugins/gdnative/gdnative-cpp-example.rst

@@ -465,7 +465,6 @@ NativeScript.
     resource_name = "gdexample"
     class_name = "GDExample"
     library = ExtResource( 1 )
-    _sections_unfolded = [ "Resource" ]
 
 This is a standard Godot resource; you could just create it directly in your
 scene, but saving it to a file makes it much easier to reuse it in other places.