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@@ -13,7 +13,7 @@ Requirements
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:ref:`doc_compiling_for_windows` about the caveats of installing it
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and the various prompts.
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- Windows 10 SDK (can be selected in Visual Studio installation).
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-- `ANGLE source <https://github.com/Microsoft/angle>`__. Use the
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+- `ANGLE source <https://github.com/Microsoft/angle>`__. Use the
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``ms_master`` (default) branch. Keep it in a path without spaces to
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avoid problems.
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@@ -71,8 +71,10 @@ Zip according to the target/architecture of the template::
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uwp_arm_debug.zip
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uwp_arm_release.zip
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-Move those templates to the ``templates`` folder in Godot settings path. If
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-you don't want to replacet the templates, you can set the "Custom Package"
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+Move those templates to the ``[versionstring]\templates`` folder in Godot
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+settings path, where `versionstring` is the version of Godot you have compiled
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+the export templates for - e.g. `3.0.alpha` for the alpha version of Godot 3.
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+If you don't want to replace the templates, you can set the "Custom Package"
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property in the export window.
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Running UWP apps with Visual Studio
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@@ -96,7 +98,7 @@ Create a new Windows App project using the "App for OpenGL ES
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(Windows Unversal)" project template, which can be found under the
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``Visual C++/Windows/Universal`` category.
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-This is a base project with the ANGLE dependencies already set up. However, by
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+This is a base project with the ANGLE dependencies already set up. However, by
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default it picks the debug version of the DLLs which usually have a very poor
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performance. So in the "Binaries" filter, click in each of the DLLs there
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and in the "Properties" window and change the relative path from
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