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@@ -156,6 +156,60 @@ The name under ``program`` depends on your build configuration,
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e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
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``platform=editor`` and ``dev_build=yes``.
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+Configuring Intellisense
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+------------------------
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+
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+For the C/C++ extension:
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+
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+To fix include errors you may be having, you need to configure some settings in the ``c_cpp_properties.json`` file.
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+
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+- First, make sure to build the project since some files need to be generated.
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+
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+- Edit the C/C++ Configuration file either with the UI or with text:
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+
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+.. figure:: img/vscode_edit_configurations.webp
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+ :align: center
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+
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+- Add an include path for your platform, for example, ``${workspaceFolder}/platform/windows``.
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+
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+- Add defines for the editor ``TOOLS_ENABLED``, debug builds ``DEBUG_ENABLED``, and tests ``TESTS_ENABLED``.
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+
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+- Make sure the compiler path is configured correctly to the compiler you are using. See :ref:`doc_introduction_to_the_buildsystem` for further information on your platform.
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+
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+- The ``c_cpp_properties.json`` file should look similar to this for Windows:
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+
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+ .. code-block:: js
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+
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+ {
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+ "configurations": [
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+ {
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+ "name": "Win32",
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+ "includePath": [
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+ "${workspaceFolder}/**",
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+ "${workspaceFolder}/platform/windows"
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+ ],
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+ "defines": [
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+ "_DEBUG",
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+ "UNICODE",
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+ "_UNICODE",
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+ "TOOLS_ENABLED",
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+ "DEBUG_ENABLED",
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+ "TESTS_ENABLED"
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+ ],
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+ "windowsSdkVersion": "10.0.22621.0",
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+ "compilerPath": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/cl.exe",
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+ "cStandard": "c17",
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+ "cppStandard": "c++17",
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+ "intelliSenseMode": "windows-msvc-x64"
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+ }
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+ ],
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+ "version": 4
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+ }
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+
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+- Alternatively, you can use the scons argument ``compiledb=yes`` and set the compile commands setting ``compileCommands`` to ``compile_commands.json``, found in the advanced section of the C/C++ Configuration UI.
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+
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+ - This argument can be added to your build task in ``tasks.json`` since it will need to be run whenever files are added or moved.
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+
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If you run into any issues, ask for help in one of
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`Godot's community channels <https://godotengine.org/community>`__.
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