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@@ -897,11 +897,11 @@ Note that a new instance must be added to the scene using ``add_child()``.
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mobInstance.Position = mobSpawnLocation.Position;
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// Add some randomness to the direction.
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- direction += RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
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+ direction += GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
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mobInstance.Rotation = direction;
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// Choose the velocity.
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- mobInstance.LinearVelocity = new Vector2(RandRange(150f, 250f), 0).Rotated(direction);
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+ mobInstance.LinearVelocity = new Vector2(GD.RandRange(150f, 250f), 0).Rotated(direction);
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}
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.. important:: Why ``PI``? In functions requiring angles, GDScript uses *radians*,
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