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Remove gendered pronouns from 3D Player Movement section

Makes the language a bit more inclusive by not gendering the Player.
Brett Chalupa 2 years ago
parent
commit
cfb007b2b4
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/first_3d_game/03.player_movement_code.rst

+ 2 - 2
getting_started/first_3d_game/03.player_movement_code.rst

@@ -219,11 +219,11 @@ fall speed separately. Be sure to go back one tab so the lines are inside the
     }
     }
 
 
 The ``CharacterBody3D.is_on_floor()`` function returns ``true`` if the body collided with the floor in this frame. That's why
 The ``CharacterBody3D.is_on_floor()`` function returns ``true`` if the body collided with the floor in this frame. That's why
-we apply gravity to the ``Player`` only while he is in the air.
+we apply gravity to the ``Player`` only while it is in the air.
 
 
 For the vertical velocity, we subtract the fall acceleration multiplied by the
 For the vertical velocity, we subtract the fall acceleration multiplied by the
 delta time every frame.
 delta time every frame.
-This line of code will cause our character to fall in every frame, as long he is not on the floor, or collides with it.
+This line of code will cause our character to fall in every frame, as long it is not on or collides with the floor.
 
 
 The physics engine can only detect interactions with walls, the floor, or other
 The physics engine can only detect interactions with walls, the floor, or other
 bodies during a given frame if movement and collisions happen. We will use this
 bodies during a given frame if movement and collisions happen. We will use this