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@@ -176,7 +176,7 @@ To solve these problems, Godot supports a simple method of skeletons.
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Skeletons
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~~~~~~~~~
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-Godot doesn't actually support *true* Skeketons, but it does feature a
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+Godot doesn't actually support *true* Skeletons, but it does feature a
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helper to create "bones" between nodes. This is enough for most cases,
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but the way it works is not completely obvious.
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