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@@ -10,14 +10,14 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
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Each format has different advantages:
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-- WAV files use raw data or light compression (IMA-ADPCM). They are lightweight
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- on the CPU to play back (hundreds of simultaneous voices in this format are
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- fine). The downside is that they take up a lot of disk space.
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+- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
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+ lightweight to play back on the CPU (hundreds of simultaneous voices in this
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+ format are fine). The downside is that they take up a lot of disk space.
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- Ogg Vorbis files use a stronger compression that results in much
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smaller file size, but require significantly more processing power to
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play back.
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-- MP3 files use better compression than WAV with IMA-ADPCM, but worse than
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- Ogg Vorbis. This means that an MP3 file with roughly equal quality to
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+- MP3 files use better compression than WAV with IMA-ADPCM or QOA, but worse
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+ than Ogg Vorbis. This means that an MP3 file with roughly equal quality to
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Ogg Vorbis will be significantly larger. On the bright side, MP3 requires
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less CPU usage to play back compared to Ogg Vorbis.
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@@ -36,7 +36,9 @@ each format:
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+-----------------------------+-------------------+
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| WAV 16-bit, 44 kHz, mono | 88 KB |
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+-----------------------------+-------------------+
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-| WAV 16-bit, IMA-ADPCM, mono | 22 KB |
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+| WAV IMA-ADPCM, 44 kHz, mono | 22 KB |
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++-----------------------------+-------------------+
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+| WAV QOA, 44 kHz, mono | 17 KB |
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+-----------------------------+-------------------+
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| MP3 192 Kb/s, stereo | 24 KB |
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+-----------------------------+-------------------+
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@@ -163,9 +165,12 @@ the end of the audio file if set to ``-1``.
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Compress > Mode
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---------------
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-Two compression modes can be chosen for WAV files: **Disabled** (default) or
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-**RAM (Ima-ADPCM)**. **RAM (Ima-ADPCM)** reduces file size and memory usage a
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-little, at the cost of decreasing quality in an audible manner.
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+Three compression modes can be chosen from for WAV files: **Disabled** (default),
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+**RAM (Ima-ADPCM)**, or **QOA (Quite OK Audio)**. **RAM (Ima-ADPCM)** reduces
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+file size and memory usage a little, at the cost of decreasing quality in an
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+audible manner. **QOA (Quite OK Audio)** reduces file size a bit more than
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+**RAM (Ima-ADPCM)** and the quality decrease is much less noticeable, at the
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+cost of higher CPU usage (still much lower than MP3).
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Ogg Vorbis and MP3 don't decrease quality as much and can provide greater file
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size reductions, at the cost of higher CPU usage during playback. This higher
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