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@@ -415,6 +415,7 @@ have loaded the game scene.
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func remove_multiplayer_peer():
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func remove_multiplayer_peer():
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multiplayer.multiplayer_peer = null
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multiplayer.multiplayer_peer = null
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+ players.clear()
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# When the server decides to start the game from a UI scene,
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# When the server decides to start the game from a UI scene,
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@@ -550,6 +551,7 @@ have loaded the game scene.
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private void RemoveMultiplayerPeer()
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private void RemoveMultiplayerPeer()
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{
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{
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Multiplayer.MultiplayerPeer = null;
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Multiplayer.MultiplayerPeer = null;
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+ _players.Clear();
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}
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}
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// When the server decides to start the game from a UI scene,
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// When the server decides to start the game from a UI scene,
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