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Clean up markup

Martin Capitanio 7 years ago
parent
commit
d0ea407a99

+ 1 - 1
learning/features/3d/gi_probes.rst

@@ -6,7 +6,7 @@ GI Probes
 Introduction
 Introduction
 ------------
 ------------
 
 
-Just like with :ref:`doc_reflection_probes`, and as stated in the :ref:`doc_spatial_materials`, objects can show reflected or diffuse light.
+Just like with :ref:`doc_reflection_probes`, and as stated in the :ref:`doc_spatial_material`, objects can show reflected or diffuse light.
 GI Probes are similar to Reflection Probes, but they use a different and more complex technique to produce indirect light and reflections.
 GI Probes are similar to Reflection Probes, but they use a different and more complex technique to produce indirect light and reflections.
 
 
 The strength of GI Probes are real-time, high quality, indirect light. While the scene needs a quick pre-bake for the static objects that
 The strength of GI Probes are real-time, high quality, indirect light. While the scene needs a quick pre-bake for the static objects that

+ 1 - 1
learning/features/3d/high_dynamic_range.rst

@@ -93,7 +93,7 @@ After all the rendering is done, the linear-space rendered image must be
 converted back to sRGB. To do this, simply enable sRGB conversion in the
 converted back to sRGB. To do this, simply enable sRGB conversion in the
 current :ref:`Environment <class_Environment>` (more on that below).
 current :ref:`Environment <class_Environment>` (more on that below).
 
 
-Keep in mind that sRGB [STRIKEOUT:> Linear and Linear]> sRGB conversions
+Keep in mind that sRGB -> Linear and Linear -> sRGB conversions
 must always be **both** enabled. Failing to enable one of them will
 must always be **both** enabled. Failing to enable one of them will
 result in horrible visuals suitable only for avant garde experimental
 result in horrible visuals suitable only for avant garde experimental
 indie games.
 indie games.