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@@ -46,7 +46,7 @@ TileSet scene
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Create a new scene with a regular Node or Node2D as root. For each tile you want to define,
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add a sprite node as a child. Since tiles here are 50x50, you should turn on the grid
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-(``View -> Show Grid`` or ``G`` key) and enable snap (``Use Snap`` icon or ``S`` key).
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+(``View -> Show Grid`` or ``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys).
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Moving tiles with the mouse might still be a bit inaccurate,
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so use your arrow keys as well.
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