|
@@ -151,7 +151,7 @@ Edit Build Scheme of External Build Target:
|
|
- Goto *Post Actions*
|
|
- Goto *Post Actions*
|
|
- Add a new script |xcode run action|
|
|
- Add a new script |xcode run action|
|
|
- Write a script that gives the binary a name that Xcode will recognize
|
|
- Write a script that gives the binary a name that Xcode will recognize
|
|
-- e.g. ln -f "$SRCROOT"/bin/godot.osx.tools.64 godot
|
|
|
|
|
|
+- e.g. ln -f "$SRCROOT"/bin/godot.osx.tools.64 "$SRCROOT"/bin/godot
|
|
- Build the external build target
|
|
- Build the external build target
|
|
|
|
|
|
Edit Run Scheme of External Build Target:
|
|
Edit Run Scheme of External Build Target:
|
|
@@ -160,6 +160,8 @@ Edit Run Scheme of External Build Target:
|
|
- |xcode Click Run|
|
|
- |xcode Click Run|
|
|
- Set the *Executable* to the file you linked in your post build action script
|
|
- Set the *Executable* to the file you linked in your post build action script
|
|
- Check *Debug executable* if it isn't already
|
|
- Check *Debug executable* if it isn't already
|
|
|
|
+- You can go to *Arguments* tab and add an -e and a -path to a project to debug the editor
|
|
|
|
+ not the project selection screen
|
|
|
|
|
|
Test It:
|
|
Test It:
|
|
|
|
|