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@@ -47,7 +47,7 @@ In summary, you can use the low-level networking API for maximum control and imp
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.. warning:: Adding networking to your game comes with some responsibility.
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It can make your application vulnerable if done wrong and may lead to cheats or exploits.
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It may even allow an attacker to compromise the machines your application runs on
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- and use your servers to send spam, attack others or steal your users data if they play your game.
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+ and use your servers to send spam, attack others or steal your users' data if they play your game.
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This is always the case when networking is involved and has nothing to do with Godot.
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You can of course experiment, but when you release a networked application,
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