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@@ -45,6 +45,8 @@ Technical contributions
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To let us know about your findings, fill out `this bug report form <https://github.com/godotengine/godot/issues/new>`_ on our GitHub.
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Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
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+ If you are interested in helping fix those problems you discovered, you may also join the `bugsquad <https://chat.godotengine.org/channel/bugsquad>`_!
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+
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- **Test Development Versions**
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While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
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by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
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@@ -58,7 +60,6 @@ Technical contributions
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Read more about the **technical submission process**: :ref:`doc_first_steps`
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- *Attention: this page is currently under re-construction, and some teams might be more active than others*
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For each subject area of the engine, there is a corresponding team to coordinate the work.
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Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
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For some areas, specialists might even be encouraged to step up as maintainer!
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@@ -67,26 +68,27 @@ Technical contributions
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- **Review Code Contributions**
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All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
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Help us get a headstart by participating in the code review process.
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- .. add a howto/chat to join
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+ .. where should devs go to join these efforts?
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Read more about our **style guide and other requirements**: :ref:`doc_pr_review_guidelines`
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- **Write Plugins (GDScript, C#, & more)**
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Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
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Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>`_ to make them available to others.
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+ .. update to talk about Asset Store later
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- **Demo projects (GDScript, C#, and making Assets)**
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We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place.
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At industry events, we might even exhibit these demo projects to showcase what Godot can do!
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- Help improve existing projects or supply your own to be added to the pool, and join the `Contributor RocketChat <https://chat.godotengine.org/channel/demo-content>`_ to talk about it.
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+ Help improve existing projects or supply your own to be added to the pool, and join `this channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it.
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- **Documentation**
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The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked.
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- Join the `Contributor RocketChat <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
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+ Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
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- **Translations (spoken languages other than English)**
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Are you interested in making the Godot Engine more accessible to non-English speakers?
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- Community-translations are hosted `here <https://hosted.weblate.org/projects/godot-engine/godot/>`_
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+ Community-translations are hosted `here <https://hosted.weblate.org/projects/godot-engine/godot/>`_.
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Community support
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@@ -96,8 +98,7 @@ Community support
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With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
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These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
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- Have a look around your favorite community platform and you might come across open application calls. Currently we are looking for:
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- *List under construction*
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+ Have a look around your favorite community platform and you might come across open application calls.
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- **Answer tech-support questions**
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With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
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@@ -107,4 +108,4 @@ Community support
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How did you get started with the Godot Engine?
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Chances are you looked for learning materials outside of what the documentation provides.
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Without content creators covering the game development process, there would not be this big of a community today.
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-
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+ Therefore it seemed only right to mention them in a page about important contributions to the project.
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