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@@ -32,8 +32,8 @@ So, what is the difference?:
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solved, so a few collisions may seem to displace a tiny bit. Those
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solved, so a few collisions may seem to displace a tiny bit. Those
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problems can be fixed, but require a certain amount of skill.
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problems can be fixed, but require a certain amount of skill.
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- A **kinematic character controller** is assumed to always begin in a
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- A **kinematic character controller** is assumed to always begin in a
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- non-colliding state, and will always move to a non colliding state.
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- If it starts in a colliding state, it will try to free itself (like
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+ non-colliding state, and will always move to a non-colliding state.
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+ If it enters a colliding state, it will try to free itself (like
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rigid bodies do), but this is the exception, not the rule. This makes
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rigid bodies do), but this is the exception, not the rule. This makes
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their control and motion a lot more predictable and easier to
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their control and motion a lot more predictable and easier to
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program. However, as a downside, they can't directly interact with
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program. However, as a downside, they can't directly interact with
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