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Remove references to the no longer needed DXC

Pedro J. Estébanez 1 年之前
父節點
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d2ccdb5154
共有 1 個文件被更改,包括 3 次插入17 次删除
  1. 3 17
      contributing/development/compiling/compiling_for_windows.rst

+ 3 - 17
contributing/development/compiling/compiling_for_windows.rst

@@ -167,12 +167,8 @@ Compiling with support for Direct3D 12
 By default, builds of Godot do not contain support for the Direct3D 12 graphics
 By default, builds of Godot do not contain support for the Direct3D 12 graphics
 API.
 API.
 
 
-To compile Godot with Direct3D 12 support you need at least the following:
+To compile Godot with Direct3D 12 support you need at least the following item:
 
 
-- `The DirectX Shader Compiler <https://github.com/Microsoft/DirectXShaderCompiler/releases>`_.
-  The zip folder will be named "dxc\_" followed by the date of release. Download
-  it anywhere, unzip it and remember the path to the unzipped folder, you will
-  need it below.
 - `godot-nir-static library <https://github.com/godotengine/godot-nir-static/releases/>`_.
 - `godot-nir-static library <https://github.com/godotengine/godot-nir-static/releases/>`_.
   We compile the Mesa libraries you will need into a static library. Download it
   We compile the Mesa libraries you will need into a static library. Download it
   anywhere, unzip it and remember the path to the unzipped folder, you will
   anywhere, unzip it and remember the path to the unzipped folder, you will
@@ -232,23 +228,13 @@ look for the additional libraries:
 
 
 .. code-block:: doscon
 .. code-block:: doscon
 
 
-    C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...>
+    C:\godot> scons platform=windows d3d12=yes mesa_libs=<...>
 
 
 Or, with all options enabled:
 Or, with all options enabled:
 
 
 .. code-block:: doscon
 .. code-block:: doscon
 
 
-    C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...> agility_sdk_path=<...> pix_path=<...>
-
-.. note:: The build process will copy ``dxil.dll`` from the ``bin/<arch>/``
-          directory in the DXC folder to the Godot binary directory and the
-          appropriate ``bin/<arch>`` file in the Godot binary directory.
-          Direct3D 12-enabled Godot packages for distribution to end users must
-          include the ``dxil.dll`` (and relevant folders if using multi-arch),
-          both for the editor and games. At runtime, the renderer will try to
-          load the DLL from the arch-specific folders, and will fall back to the
-          same directory as the Godot executable if the appropriate arch isn't
-          found.
+    C:\godot> scons platform=windows d3d12=yes mesa_libs=<...> agility_sdk_path=<...> pix_path=<...>
 
 
 .. note:: For the Agility SDK's DLLs you have to explicitly choose the kind of
 .. note:: For the Agility SDK's DLLs you have to explicitly choose the kind of
           workflow. Single-arch is the default (DLLs copied to ``bin/``). If you
           workflow. Single-arch is the default (DLLs copied to ``bin/``). If you