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@@ -242,7 +242,7 @@ Example of looking around, FPS style:
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As you can see, in such cases it's even simpler to keep the rotation outside, then use the transform as the *final* orientation.
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As you can see, in such cases it's even simpler to keep the rotation outside, then use the transform as the *final* orientation.
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Transforms are your friend
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Transforms are your friend
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-~~~~~~~~~~~~~~~~~~~~~~~~~~
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+--------------------------
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Once you get used to transforms, you will appreciate their simplicity and power. Of course, for most starting with 3D games, getting used to them can take a while and it can be a bit tricky.
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Once you get used to transforms, you will appreciate their simplicity and power. Of course, for most starting with 3D games, getting used to them can take a while and it can be a bit tricky.
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Don't hesitate to ask for help in this topic in many of our online communities and, once you become confident enough, please help others!
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Don't hesitate to ask for help in this topic in many of our online communities and, once you become confident enough, please help others!
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