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Added note for the captured mouse mode scenario.

See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
Asheraryam 6 years ago
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      tutorials/inputs/mouse_and_input_coordinates.rst

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tutorials/inputs/mouse_and_input_coordinates.rst

@@ -62,3 +62,5 @@ Alternatively, it's possible to ask the viewport for the mouse position:
  .. code-tab:: csharp
 
     GetViewport().GetMousePosition();
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+.. note:: When the mouse mode is set to ``Input.MOUSE_MODE_CAPTURED``, the ``event.position`` value from ``InputEventMouseMotion`` is the center of the screen. Use ``event.relative`` instead of ``event.position`` to process mouse movement and position changes.