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Update "Reporting node..." segment

Current code doesn't work with Godot 4.0

I added @ to export variables and changed update_configuration_warning() to new update_configuration_warnings().
Loregret 2 年之前
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d49e16c0c0
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      tutorials/plugins/running_code_in_the_editor.rst

+ 4 - 4
tutorials/plugins/running_code_in_the_editor.rst

@@ -254,17 +254,17 @@ By default, the warning only updates when closing and reopening the scene.
  .. code-tab:: gdscript GDScript
 
     # Use setters to update the configuration warning automatically.
-    export var title = "":
+    @export var title = "":
         set(p_title):
             if p_title != title:
                 title = p_title
-                update_configuration_warning()
+                update_configuration_warnings()
 
-    export var description = "":
+    @export var description = "":
         set(p_description):
             if p_description != description:
                 description = p_description
-                update_configuration_warning()
+                update_configuration_warnings()
 
 
     func _get_configuration_warning():