|
@@ -63,7 +63,6 @@ left to right:
|
|
|
- **Scale Mode** (:kbd:`R`): Enables scaling and displays scaling gizmos in different
|
|
|
axes for the selected nodes. See :ref:`doc_introduction_to_3d_space_and_manipulation`
|
|
|
for more details.
|
|
|
-
|
|
|
- **Show the list of selectable nodes at the clicked position**: As the description suggests,
|
|
|
this provides a list of selectable nodes at the clicked position as a context menu,
|
|
|
if there is more than one node in the clicked area.
|
|
@@ -76,14 +75,13 @@ left to right:
|
|
|
any of the children are selected.
|
|
|
Using :kbd:`Ctrl + G` ungroups them. Additionally, clicking the ungroup button in
|
|
|
the scene tree performs the same action.
|
|
|
+- **Ruler Mode** (:kbd:`M`): When enabled you can click and drag to measure distance in the scene
|
|
|
+ in meters.
|
|
|
- **Use Local Space** (:kbd:`T`): If enabled, gizmos of a node are drawn using the current node's
|
|
|
rotation angle instead of the :ref:`global viewport axes <doc_introduction_to_3d_coordinate_system>`.
|
|
|
- **Use Snap** (:kbd:`Y`): If enabled, movement, and rotation snap to grid. Snapping can also
|
|
|
temporarily be activated using :kbd:`Ctrl` while performing the action.
|
|
|
The settings for changing snap options are explained below.
|
|
|
-- **Project Camera Override**: This action temporarily replaces the active camera in the level
|
|
|
- (e.g., the camera following the player) with the camera in the editor's viewport, allowing you
|
|
|
- to move freely and inspect the level's different parts, while game is running.
|
|
|
- **Toggle preview sunlight**: If no DirectionalLight3D exist in the scene, a preview
|
|
|
of sunlight can be used as a light source. See
|
|
|
:ref:`doc_introduction_to_3d_preview_environment_light` for more details.
|