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correct a little typo on scripting_laguanges (#5903)

* correcting a little typo on scripting_laguanges

A more readeable aproach on the existing sentence

(cherry picked from commit 7ee068771423a03529a40482e178fdf85b89549c)
Santiago Valdez 3 年 前
コミット
d4aec46f1a
1 ファイル変更1 行追加1 行削除
  1. 1 1
      getting_started/step_by_step/scripting_languages.rst

+ 1 - 1
getting_started/step_by_step/scripting_languages.rst

@@ -24,7 +24,7 @@ Available scripting languages
 -----------------------------
 -----------------------------
 
 
 Godot offers **five gameplay programming languages**: GDScript, C#,
 Godot offers **five gameplay programming languages**: GDScript, C#,
-VisualScript, and C++ and C via its GDNative technology. There are more
+VisualScript, and, via its GDNative technology, C and C++. There are more
 :ref:`community-supported languages <doc_what_is_gdnative_third_party_bindings>`,
 :ref:`community-supported languages <doc_what_is_gdnative_third_party_bindings>`,
 but these are the official ones.
 but these are the official ones.